source: trunk/PARPG @ 239

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Diff Rev Age Author Log Message
(edit) @239   10 years b0rland_parpg Test passed
(edit) @238   10 years barra_parpg * TEST file for SVN account testing purposes
(edit) @237   10 years Kaydeth_parpg code cleanup. Closes Ticket #81
(edit) @236   10 years bretzel_parpg Updated the readme with dependency instructions
(edit) @235   10 years bretzel_parpg Forgot to commit an image
(edit) @234   10 years bretzel_parpg Started on the parser and dialog map
(edit) @233   10 years bretzel_parpg Added an example to the docs. Added a SCRIPTNAME function
(edit) @232   10 years bretzel_parpg Updated the about window
(edit) @231   10 years bretzel_parpg Update the example
(edit) @230   10 years bretzel_parpg Fixed some connecting issues between signals and functions. Added a lot to …
(edit) @229   10 years bretzel_parpg Fixed quotes still showing in green when in a comment
(edit) @228   10 years bretzel_parpg Fixed whether or not the save buttons were enabled. Update the example …
(edit) @227   10 years bretzel_parpg Merged help with the editor and help with scripting into one help. Added …
(edit) @226   10 years bretzel_parpg Started on documentation and added an example script. Also made the editor …
(edit) @225   10 years bretzel_parpg Objects now use name and text without desc. Fixes #69.
(edit) @224   10 years bretzel_parpg More updates to the help window
(edit) @223   10 years bretzel_parpg Starting to add the help menus
(edit) @222   10 years bretzel_parpg You can now load and save with the the commands: save [path] [filename] …
(edit) @221   10 years bretzel_parpg File I forgot to commit for console
(edit) @220   10 years bretzel_parpg Added a simple console. To show/hide it press F10. Right now only quit and …
(edit) @219   10 years bretzel_parpg Fixed some images not displaying in the about window
(edit) @218   10 years bretzel_parpg Fixed some import issues
(edit) @217   10 years bretzel_parpg This is what I have so far for the writing editor. All the features in it …
(edit) @213   10 years tZee_parpg #71 Applied Jason's patch to fix issues with Python 2.6 + fixed the issue …
(edit) @212   10 years tZee_parpg #70 Merged the approach functions and added a tiny action queue for the …
(edit) @211   10 years bretzel_parpg I think I forgot to commit these
(edit) @209   10 years bretzel_parpg The examine popup now uses pychan's built in word wrap instead of the …
(edit) @208   10 years bretzel_parpg Added a getItems function to inventory.py that will return a dictionary …
(edit) @206   10 years bretzel_parpg Added a new game button to the main menu. At the moment it doesn't do …
(edit) @205   10 years bretzel_parpg Inventory now takes an items argument which tells the inventory what items …
(edit) @204   10 years bretzel_parpg Fixed an import error because snow01.xml, snow02.xml, and snow03.xml had …
(edit) @203   10 years barra_parpg * New rock objects & snow tiles by Lamoot * XML definition files …
(edit) @202   10 years bretzel_parpg Fixed some things in the drag and drop code
(edit) @201   10 years bretzel_parpg Fixed some stuff with opening boxes
(edit) @200   10 years bretzel_parpg Added the PARPG header/license agreement
(edit) @199   10 years bretzel_parpg The descriptions now fully work and the open box window now deals with …
(edit) @198   10 years tZee_parpg * changed objectLoader to do only what it is supposed to do * thus the …
(edit) @197   10 years bretzel_parpg Fixed examining and opening objects
(edit) @196   10 years barra_parpg * Fixed Thumbs.db ignore property
(edit) @194   10 years barra_parpg * Getting rid of win32 auto-thumbnails
(edit) @191   10 years bretzel_parpg Word wrap is now implemented. Since pychan doesn't have it built in, you …
(edit) @190   10 years bretzel_parpg Forgot this file :D
(edit) @189   10 years bretzel_parpg The examine function now works. Added a 'desc' attribute to all …
(edit) @188   10 years tZee_parpg Missed this one in the last commit.
(edit) @187   10 years tZee_parpg Moved code to the new object classes and the new objectLoader.py. (N)PC …
(edit) @186   10 years meggie_parpg Added a reference of the current map's ObjectLayer? to the objectLoader …
(edit) @185   10 years bretzel_parpg Restructured the dragging and dropping data a bit
(edit) @182   10 years bretzel_parpg Put some help text in and also made it look better. I'm not very happy …
(edit) @181   10 years bretzel_parpg When you press the open button on a crate, it now will move you to the …
(edit) @180   10 years maximinus_parpg Cleaned up some typo's. Tidied up some text. Let's keep it clean folks!
(edit) @179   10 years meggie_parpg Committing a new map_objects.xml as well.
(edit) @178   10 years meggie_parpg Added new objectLoader. Changed GameObject? constructor to take an xpos and …
(edit) @177   10 years tZee_parpg Re-added the gamestate class. Added the saves folder so the saving of the …
(edit) @176   10 years tie_parpg - added an all definition to the containers.py module - added a …
(edit) @175   10 years tie_parpg - updated Scriptable event name: 'onStoreItem' -> 'onPlaceItem'
(edit) @174   10 years tie_parpg - added check for locked state to the .open fucntion of Lockables - …
(edit) @173   10 years barra_parpg * Batch file to log PARPG issues on win32
(edit) @172   10 years meggie_parpg Added some test scenarios for the WoodenCrate? class. It fails on the …
(edit) @171   10 years tZee_parpg SVN Commit Test
(edit) @168   10 years bretzel_parpg When you select open on a crate, it now will pop up a window displaying …
(edit) @167   10 years bretzel_parpg The ready slots on the HUD now do something when you click on them. All it …
(edit) @166   10 years tie_parpg added 'blocking' property to the GameObject?; added a separate module for …
(edit) @165   10 years tie_parpg Added docstrings to base object classes, and fixed some bugs
(edit) @164   10 years tie_parpg Groundwork for the base game object property classes. Most of the classes …
(edit) @163   10 years bretzel_parpg Made PARPGFileBrowser a sub-class of FIFE's FileBrowser? instead of copying …
(edit) @162   10 years bretzel_parpg You can now select the file you want to save to or load from. …
(edit) @161   10 years bretzel_parpg Added comments and filled in some documentation
(edit) @160   10 years bretzel_parpg The option to not play sounds actually effects the playback now
(edit) @159   10 years bretzel_parpg Fixed some resolution/options menu errors. Fixed some terrible line …
(edit) @158   10 years bretzel_parpg Completed a few blank entrys for the documentation
(edit) @157   10 years tie_parpg Some cleanup of the context menu code. A decorator function is now …
(edit) @156   10 years meggie_parpg Believe that mouseMoved 'bug' is fixed by making mousePressed …
(edit) @155   10 years bretzel_parpg Made the text on the 'Are you sure' message be a unicode object. If you …
(edit) @154   10 years bretzel_parpg Added an Are you sure? message when you try to quit
(edit) @153   10 years meggie_parpg Added beginnings of talking functionality to the npc and hero classes. …
(edit) @152   10 years meggie_parpg Final changes in hud.py to support loading (which is now broken). A simple …
(edit) @151   10 years maximinus_parpg Merged gamestate and engine. Fixed a few typos.
(edit) @150   10 years maximinus_parpg Added tZee's patch. Some other minor editing.
(edit) @149   10 years bretzel_parpg Added a slider in the options menu for the initial volume setting
(edit) @148   10 years meggie_parpg Added primarily saving and loading functionality. Saving uses a pickle. …
(edit) @147   10 years barra_parpg * SVN EOL style fixes
(edit) @146   10 years barra_parpg * Fixed grid renderer * Removed some unnecessary invisible blockers * …
(edit) @145   10 years maximinus_parpg Added blocking tiles for the buildings.
(edit) @144   10 years maximinus_parpg Added ./code-docs/, which contains all the documentation for the code.
(edit) @143   10 years maximinus_parpg Every game file now epydocc'd. Man, that was a lot of files to see to.
(edit) @142   10 years maximinus_parpg Fully epydocc'd engine.py.
(edit) @141   10 years maximinus_parpg One final tweak to the internal walls. Epydoc'd world.py and sound.py.
(edit) @140   10 years maximinus_parpg Fixed bug where music was unpaused between maps. Added all internal walls …
(edit) @139   10 years maximinus_parpg Improved wall interiors greatly.
(edit) @138   10 years maximinus_parpg Added interior walls to building. Removed 'visual' objects and moved them …
(edit) @137   10 years maximinus_parpg Add interior of shanty building. You can easily enter and leave the …
(edit) @136   10 years barra_parpg * Transcoded the music to 192kb/s to save some space; should be pretty …
(edit) @135   10 years maximinus_parpg Added 'm' button to toggle music on/off. Updated README file.
(edit) @134   10 years maximinus_parpg Added basic SoundEngine? class. Added new script sounds.py. Plays …
(edit) @133   10 years meggie_parpg * Added a target position to Door objects so that the PC will start on …
(edit) @132   10 years maximinus_parpg Fixed map loading bug, where it crashed sometimes.
(edit) @131   10 years maximinus_parpg Removed c key to switch level. Use the damn door!
(edit) @130   10 years maximinus_parpg Added new functionality. Right-click on a door to go to a new map.
(edit) @129   10 years maximinus_parpg Added a door to the shanty hut. Small edits to map_objects.xml as well.
(edit) @128   10 years maximinus_parpg Added meggies map changing code.
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