source: trunk/PARPG @ 186

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Diff Rev Age Author Log Message
(edit) @186   11 years meggie_parpg Added a reference of the current map's ObjectLayer? to the objectLoader …
(edit) @185   11 years bretzel_parpg Restructured the dragging and dropping data a bit
(edit) @182   11 years bretzel_parpg Put some help text in and also made it look better. I'm not very happy …
(edit) @181   11 years bretzel_parpg When you press the open button on a crate, it now will move you to the …
(edit) @180   11 years maximinus_parpg Cleaned up some typo's. Tidied up some text. Let's keep it clean folks!
(edit) @179   11 years meggie_parpg Committing a new map_objects.xml as well.
(edit) @178   11 years meggie_parpg Added new objectLoader. Changed GameObject? constructor to take an xpos and …
(edit) @177   11 years tZee_parpg Re-added the gamestate class. Added the saves folder so the saving of the …
(edit) @176   11 years tie_parpg - added an all definition to the containers.py module - added a …
(edit) @175   11 years tie_parpg - updated Scriptable event name: 'onStoreItem' -> 'onPlaceItem'
(edit) @174   11 years tie_parpg - added check for locked state to the .open fucntion of Lockables - …
(edit) @173   11 years barra_parpg * Batch file to log PARPG issues on win32
(edit) @172   11 years meggie_parpg Added some test scenarios for the WoodenCrate? class. It fails on the …
(edit) @171   11 years tZee_parpg SVN Commit Test
(edit) @168   11 years bretzel_parpg When you select open on a crate, it now will pop up a window displaying …
(edit) @167   11 years bretzel_parpg The ready slots on the HUD now do something when you click on them. All it …
(edit) @166   11 years tie_parpg added 'blocking' property to the GameObject?; added a separate module for …
(edit) @165   11 years tie_parpg Added docstrings to base object classes, and fixed some bugs
(edit) @164   11 years tie_parpg Groundwork for the base game object property classes. Most of the classes …
(edit) @163   11 years bretzel_parpg Made PARPGFileBrowser a sub-class of FIFE's FileBrowser? instead of copying …
(edit) @162   11 years bretzel_parpg You can now select the file you want to save to or load from. …
(edit) @161   11 years bretzel_parpg Added comments and filled in some documentation
(edit) @160   11 years bretzel_parpg The option to not play sounds actually effects the playback now
(edit) @159   11 years bretzel_parpg Fixed some resolution/options menu errors. Fixed some terrible line …
(edit) @158   11 years bretzel_parpg Completed a few blank entrys for the documentation
(edit) @157   11 years tie_parpg Some cleanup of the context menu code. A decorator function is now …
(edit) @156   11 years meggie_parpg Believe that mouseMoved 'bug' is fixed by making mousePressed …
(edit) @155   11 years bretzel_parpg Made the text on the 'Are you sure' message be a unicode object. If you …
(edit) @154   11 years bretzel_parpg Added an Are you sure? message when you try to quit
(edit) @153   11 years meggie_parpg Added beginnings of talking functionality to the npc and hero classes. …
(edit) @152   11 years meggie_parpg Final changes in hud.py to support loading (which is now broken). A simple …
(edit) @151   11 years maximinus_parpg Merged gamestate and engine. Fixed a few typos.
(edit) @150   11 years maximinus_parpg Added tZee's patch. Some other minor editing.
(edit) @149   11 years bretzel_parpg Added a slider in the options menu for the initial volume setting
(edit) @148   11 years meggie_parpg Added primarily saving and loading functionality. Saving uses a pickle. …
(edit) @147   11 years barra_parpg * SVN EOL style fixes
(edit) @146   11 years barra_parpg * Fixed grid renderer * Removed some unnecessary invisible blockers * …
(edit) @145   11 years maximinus_parpg Added blocking tiles for the buildings.
(edit) @144   11 years maximinus_parpg Added ./code-docs/, which contains all the documentation for the code.
(edit) @143   11 years maximinus_parpg Every game file now epydocc'd. Man, that was a lot of files to see to.
(edit) @142   11 years maximinus_parpg Fully epydocc'd engine.py.
(edit) @141   11 years maximinus_parpg One final tweak to the internal walls. Epydoc'd world.py and sound.py.
(edit) @140   11 years maximinus_parpg Fixed bug where music was unpaused between maps. Added all internal walls …
(edit) @139   11 years maximinus_parpg Improved wall interiors greatly.
(edit) @138   11 years maximinus_parpg Added interior walls to building. Removed 'visual' objects and moved them …
(edit) @137   11 years maximinus_parpg Add interior of shanty building. You can easily enter and leave the …
(edit) @136   11 years barra_parpg * Transcoded the music to 192kb/s to save some space; should be pretty …
(edit) @135   11 years maximinus_parpg Added 'm' button to toggle music on/off. Updated README file.
(edit) @134   11 years maximinus_parpg Added basic SoundEngine? class. Added new script sounds.py. Plays …
(edit) @133   11 years meggie_parpg * Added a target position to Door objects so that the PC will start on …
(edit) @132   11 years maximinus_parpg Fixed map loading bug, where it crashed sometimes.
(edit) @131   11 years maximinus_parpg Removed c key to switch level. Use the damn door!
(edit) @130   11 years maximinus_parpg Added new functionality. Right-click on a door to go to a new map.
(edit) @129   11 years maximinus_parpg Added a door to the shanty hut. Small edits to map_objects.xml as well.
(edit) @128   11 years maximinus_parpg Added meggies map changing code.
(edit) @127   11 years maximinus_parpg Added the right files as well (!).
(edit) @126   11 years maximinus_parpg Added overlay layer to map. Added shanty building shadow.
(edit) @125   11 years bretzel_parpg Removed displayHelp, as that is part of the GUI. Since we now display the …
(edit) @124   11 years maximinus_parpg Fixed bug where pre-cut images of height 256 render incorrectly in FIFE. …
(edit) @123   11 years maximinus_parpg Sorted out .png's and modified the map file.
(edit) @122   11 years maximinus_parpg A few minor edits. Added windmill gfx and to the map, but FIFE can't load …
(edit) @121   11 years maximinus_parpg Wrote partial routine to set context menu on right click. Outputs to …
(edit) @120   11 years maximinus_parpg Textual info now occurs on mouseover, not mouse right-click.
(edit) @119   11 years maximinus_parpg Added 1 new very simple map.
(edit) @118   11 years barra_parpg * Fixed left hand dagger crash (caused by a wrong filename) * Thanks to …
(edit) @117   11 years bretzel_parpg Removed a testing line: print evt.getX()
(edit) @116   11 years maximinus_parpg Amended context_menu.py.
(edit) @115   11 years bretzel_parpg Added a context menu when you right click. At the moment it will only give …
(edit) @114   11 years maximinus_parpg Added meggies code to move the NPC Good work!
(edit) @113   11 years bretzel_parpg Fixed some layout issues in the main menu and the options menu
(edit) @112   11 years bretzel_parpg Cleaned up hud.py
(edit) @111   11 years maximinus_parpg Started building code to handle objects. Small update to objLoader.py. …
(edit) @110   11 years maximinus_parpg Cleaned up and simplified world.py
(edit) @109   11 years maximinus_parpg Forgot to add new objLoader.py file
(edit) @108   11 years maximinus_parpg Seperated XML logic out from engine.py Removed redundant code from …
(edit) @107   11 years bretzel_parpg Changed some code in the HUD so that the actions box will show with the …
(edit) @106   11 years bretzel_parpg The gui's icons will now be arranged properly in all resolutions
(edit) @105   11 years maximinus_parpg Cleaned up the map and removed the test files. Small clean-up of XML and …
(edit) @104   11 years maximinus_parpg Objects now highlight on mouse over. Object right-clicking is pixel base, …
(edit) @103   11 years bretzel_parpg Added ready slots to HUD. The image on the ready slot on the HUD will …
(edit) @102   11 years bretzel_parpg Fixed some issues with the main menu display
(edit) @101   11 years barra_parpg * New snow tiles by Zimble * Replaced grass with snow on the test map
(edit) @100   11 years maximinus_parpg Fixed broken hud xml file.
(edit) @99   11 years bretzel_parpg Made the character preview have a transparent background instead of …
(edit) @98   11 years bretzel_parpg Added a character preview to the inventory and re-arranged it to fit …
(edit) @97   11 years bretzel_parpg Added a simple help menu that can be accessed off of the main menu
(edit) @96   11 years barra_parpg * Native line endings for all XML files
(edit) @95   11 years maximinus_parpg Added windows check on gfxsplit.py
(edit) @94   11 years barra_parpg * Removed settings.xml from SVN as it should be unversioned to fulfil it's …
(edit) @93   11 years maximinus_parpg gfxsplit works - at last! Cleaned up all the testing files. Added new …
(edit) @92   11 years maximinus_parpg Added new building. gfxslplit.py almost works now. Tidied up some files.
(edit) @91   11 years maximinus_parpg Big update to gfxsplit.py It almost works now. Added small wall section to …
(edit) @90   11 years bretzel_parpg Added a few comments and changed the text on the set to defaults button
(edit) @89   11 years bretzel_parpg Added a button that sets all the options to default
(edit) @88   11 years bretzel_parpg Added settings-dist.xml so that if there is no settings.xml, it will copy …
(edit) @87   11 years maximinus_parpg Grrrr. Fixed for barra
(edit) @86   11 years maximinus_parpg Ok, now it really works :P
(edit) @85   11 years maximinus_parpg Fixed bug in gfxsplit.py
(edit) @84   11 years maximinus_parpg Amended gfxsplit.py Added test gfx
(edit) @83   11 years barra_parpg * Added .png & .db (win32 thumbs) to SVN ignore
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