source: trunk/PARPG/scripts @ 181

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Diff Rev Age Author Log Message
(edit) @181   10 years bretzel_parpg When you press the open button on a crate, it now will move you to the …
(edit) @180   10 years maximinus_parpg Cleaned up some typo's. Tidied up some text. Let's keep it clean folks!
(edit) @178   10 years meggie_parpg Added new objectLoader. Changed GameObject? constructor to take an xpos and …
(edit) @177   10 years tZee_parpg Re-added the gamestate class. Added the saves folder so the saving of the …
(edit) @176   10 years tie_parpg - added an all definition to the containers.py module - added a …
(edit) @175   10 years tie_parpg - updated Scriptable event name: 'onStoreItem' -> 'onPlaceItem'
(edit) @174   10 years tie_parpg - added check for locked state to the .open fucntion of Lockables - …
(edit) @172   10 years meggie_parpg Added some test scenarios for the WoodenCrate? class. It fails on the …
(edit) @168   10 years bretzel_parpg When you select open on a crate, it now will pop up a window displaying …
(edit) @167   10 years bretzel_parpg The ready slots on the HUD now do something when you click on them. All it …
(edit) @166   10 years tie_parpg added 'blocking' property to the GameObject?; added a separate module for …
(edit) @165   10 years tie_parpg Added docstrings to base object classes, and fixed some bugs
(edit) @164   10 years tie_parpg Groundwork for the base game object property classes. Most of the classes …
(edit) @163   10 years bretzel_parpg Made PARPGFileBrowser a sub-class of FIFE's FileBrowser? instead of copying …
(edit) @162   10 years bretzel_parpg You can now select the file you want to save to or load from. …
(edit) @161   10 years bretzel_parpg Added comments and filled in some documentation
(edit) @160   10 years bretzel_parpg The option to not play sounds actually effects the playback now
(edit) @159   10 years bretzel_parpg Fixed some resolution/options menu errors. Fixed some terrible line …
(edit) @158   10 years bretzel_parpg Completed a few blank entrys for the documentation
(edit) @157   10 years tie_parpg Some cleanup of the context menu code. A decorator function is now …
(edit) @156   10 years meggie_parpg Believe that mouseMoved 'bug' is fixed by making mousePressed …
(edit) @155   10 years bretzel_parpg Made the text on the 'Are you sure' message be a unicode object. If you …
(edit) @154   10 years bretzel_parpg Added an Are you sure? message when you try to quit
(edit) @153   10 years meggie_parpg Added beginnings of talking functionality to the npc and hero classes. …
(edit) @152   10 years meggie_parpg Final changes in hud.py to support loading (which is now broken). A simple …
(edit) @151   10 years maximinus_parpg Merged gamestate and engine. Fixed a few typos.
(edit) @150   10 years maximinus_parpg Added tZee's patch. Some other minor editing.
(edit) @149   10 years bretzel_parpg Added a slider in the options menu for the initial volume setting
(edit) @148   10 years meggie_parpg Added primarily saving and loading functionality. Saving uses a pickle. …
(edit) @147   10 years barra_parpg * SVN EOL style fixes
(edit) @146   10 years barra_parpg * Fixed grid renderer * Removed some unnecessary invisible blockers * …
(edit) @144   10 years maximinus_parpg Added ./code-docs/, which contains all the documentation for the code.
(edit) @143   10 years maximinus_parpg Every game file now epydocc'd. Man, that was a lot of files to see to.
(edit) @142   10 years maximinus_parpg Fully epydocc'd engine.py.
(edit) @141   10 years maximinus_parpg One final tweak to the internal walls. Epydoc'd world.py and sound.py.
(edit) @140   10 years maximinus_parpg Fixed bug where music was unpaused between maps. Added all internal walls …
(edit) @138   10 years maximinus_parpg Added interior walls to building. Removed 'visual' objects and moved them …
(edit) @137   10 years maximinus_parpg Add interior of shanty building. You can easily enter and leave the …
(edit) @135   11 years maximinus_parpg Added 'm' button to toggle music on/off. Updated README file.
(edit) @134   11 years maximinus_parpg Added basic SoundEngine? class. Added new script sounds.py. Plays …
(edit) @133   11 years meggie_parpg * Added a target position to Door objects so that the PC will start on …
(edit) @132   11 years maximinus_parpg Fixed map loading bug, where it crashed sometimes.
(edit) @131   11 years maximinus_parpg Removed c key to switch level. Use the damn door!
(edit) @130   11 years maximinus_parpg Added new functionality. Right-click on a door to go to a new map.
(edit) @128   11 years maximinus_parpg Added meggies map changing code.
(edit) @125   11 years bretzel_parpg Removed displayHelp, as that is part of the GUI. Since we now display the …
(edit) @122   11 years maximinus_parpg A few minor edits. Added windmill gfx and to the map, but FIFE can't load …
(edit) @121   11 years maximinus_parpg Wrote partial routine to set context menu on right click. Outputs to …
(edit) @120   11 years maximinus_parpg Textual info now occurs on mouseover, not mouse right-click.
(edit) @117   11 years bretzel_parpg Removed a testing line: print evt.getX()
(edit) @116   11 years maximinus_parpg Amended context_menu.py.
(edit) @115   11 years bretzel_parpg Added a context menu when you right click. At the moment it will only give …
(edit) @114   11 years maximinus_parpg Added meggies code to move the NPC Good work!
(edit) @112   11 years bretzel_parpg Cleaned up hud.py
(edit) @111   11 years maximinus_parpg Started building code to handle objects. Small update to objLoader.py. …
(edit) @110   11 years maximinus_parpg Cleaned up and simplified world.py
(edit) @109   11 years maximinus_parpg Forgot to add new objLoader.py file
(edit) @108   11 years maximinus_parpg Seperated XML logic out from engine.py Removed redundant code from …
(edit) @107   11 years bretzel_parpg Changed some code in the HUD so that the actions box will show with the …
(edit) @106   11 years bretzel_parpg The gui's icons will now be arranged properly in all resolutions
(edit) @105   11 years maximinus_parpg Cleaned up the map and removed the test files. Small clean-up of XML and …
(edit) @104   11 years maximinus_parpg Objects now highlight on mouse over. Object right-clicking is pixel base, …
(edit) @103   11 years bretzel_parpg Added ready slots to HUD. The image on the ready slot on the HUD will …
(edit) @97   11 years bretzel_parpg Added a simple help menu that can be accessed off of the main menu
(edit) @91   11 years maximinus_parpg Big update to gfxsplit.py It almost works now. Added small wall section to …
(edit) @90   11 years bretzel_parpg Added a few comments and changed the text on the set to defaults button
(edit) @89   11 years bretzel_parpg Added a button that sets all the options to default
(edit) @82   11 years barra_parpg * Screenshot date fix by Cheesesucker (":" are not allowed in filenames …
(edit) @80   11 years bretzel_parpg Added lots of stuff: -> Changed some code in the HUD so it will be easier …
(edit) @79   11 years maximinus_parpg Fixed horrible text, looks better. Changed a few typos.
(edit) @78   11 years maximinus_parpg Text over objects works Ugly, but it works Thanks to CheeseSucker? for the …
(edit) @77   11 years maximinus_parpg Added new code for object display
(edit) @76   11 years bretzel_parpg Added a functional options menu to the game. Right now it has options for …
(edit) @74   11 years bretzel_parpg Added the first version of the HUD. Also updated the inventory so that …
(edit) @73   11 years bretzel_parpg Fixed one issue in world.py
(edit) @72   11 years bretzel_parpg Screenshots now appear in the form of …
(edit) @71   11 years bretzel_parpg Put the inventory logic into displayInventory, which was already there and …
(edit) @70   11 years maximinus_parpg Maximinus note to self: Don't write code at work! Fixed broken code :-(, …
(edit) @69   11 years maximinus_parpg Started incrementing object complexity. Now you can map or non map …
(edit) @68   11 years maximinus_parpg Cleaned up NPC class (a lot) Right-clicking an object now shows info, …
(edit) @67   11 years maximinus_parpg All code now PEP-8 standard, with spaces
(edit) @66   11 years maximinus_parpg OK, you win Bretzel... Lots of small annoying PEP 8 standards correction.
(edit) @65   11 years maximinus_parpg Cleaned some code in /scripts/inventory.py Optimised some logic in …
(edit) @64   11 years bretzel_parpg Fixed error: ImportError?: No module named application
(edit) @63   11 years bretzel_parpg Integrated the inventory into the PARPG demo. Press I to show/hide the …
(edit) @62   11 years maximinus_parpg Large restructure of PC and NPC classes. Data seperation is a lot cleaner. …
(edit) @58   11 years maximinus_parpg Made it so we only have one keycheck function (sanity at last!) A few more …
(edit) @56   11 years maximinus_parpg Added bhaydens screenshot code. Added new screenshots folder. Updated …
(edit) @55   11 years maximinus_parpg Objects now loaded from seperate XML file. Cleaned up some small areas in …
(edit) @54   11 years maximinus_parpg Set Model / View data model for PARPG. Code no longer looks like Rio demo. …
(edit) @48   11 years maximinus_parpg All code is to our PEP standard as on the PARPG wiki. Trivial adjustments …
(edit) @46   11 years maximinus_parpg Added larger test map. Added simple buildings. Amended map layers. Added …
(copy) @40   11 years maximinus_parpg Removed the /game and /demo folders under /trunk. Added /PARPG folder, …
copied from trunk/demo/scripts:
(edit) @39   11 years maximinus_parpg Added some building tiles to simulate a building. Added a 'blocking' tile …
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