source: trunk/PARPG/scripts/world.py @ 181

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(edit) @181   10 years bretzel_parpg When you press the open button on a crate, it now will move you to the …
(edit) @168   10 years bretzel_parpg When you select open on a crate, it now will pop up a window displaying …
(edit) @167   10 years bretzel_parpg The ready slots on the HUD now do something when you click on them. All it …
(edit) @163   10 years bretzel_parpg Made PARPGFileBrowser a sub-class of FIFE's FileBrowser? instead of copying …
(edit) @162   10 years bretzel_parpg You can now select the file you want to save to or load from. …
(edit) @160   10 years bretzel_parpg The option to not play sounds actually effects the playback now
(edit) @157   10 years tie_parpg Some cleanup of the context menu code. A decorator function is now …
(edit) @156   10 years meggie_parpg Believe that mouseMoved 'bug' is fixed by making mousePressed …
(edit) @155   10 years bretzel_parpg Made the text on the 'Are you sure' message be a unicode object. If you …
(edit) @154   10 years bretzel_parpg Added an Are you sure? message when you try to quit
(edit) @153   10 years meggie_parpg Added beginnings of talking functionality to the npc and hero classes. …
(edit) @150   10 years maximinus_parpg Added tZee's patch. Some other minor editing.
(edit) @148   10 years meggie_parpg Added primarily saving and loading functionality. Saving uses a pickle. …
(edit) @147   10 years barra_parpg * SVN EOL style fixes
(edit) @146   10 years barra_parpg * Fixed grid renderer * Removed some unnecessary invisible blockers * …
(edit) @141   10 years maximinus_parpg One final tweak to the internal walls. Epydoc'd world.py and sound.py.
(edit) @140   10 years maximinus_parpg Fixed bug where music was unpaused between maps. Added all internal walls …
(edit) @137   10 years maximinus_parpg Add interior of shanty building. You can easily enter and leave the …
(edit) @135   10 years maximinus_parpg Added 'm' button to toggle music on/off. Updated README file.
(edit) @134   10 years maximinus_parpg Added basic SoundEngine? class. Added new script sounds.py. Plays …
(edit) @132   10 years maximinus_parpg Fixed map loading bug, where it crashed sometimes.
(edit) @131   10 years maximinus_parpg Removed c key to switch level. Use the damn door!
(edit) @128   10 years maximinus_parpg Added meggies map changing code.
(edit) @125   10 years bretzel_parpg Removed displayHelp, as that is part of the GUI. Since we now display the …
(edit) @121   10 years maximinus_parpg Wrote partial routine to set context menu on right click. Outputs to …
(edit) @120   10 years maximinus_parpg Textual info now occurs on mouseover, not mouse right-click.
(edit) @117   10 years bretzel_parpg Removed a testing line: print evt.getX()
(edit) @116   10 years maximinus_parpg Amended context_menu.py.
(edit) @115   10 years bretzel_parpg Added a context menu when you right click. At the moment it will only give …
(edit) @110   11 years maximinus_parpg Cleaned up and simplified world.py
(edit) @105   11 years maximinus_parpg Cleaned up the map and removed the test files. Small clean-up of XML and …
(edit) @104   11 years maximinus_parpg Objects now highlight on mouse over. Object right-clicking is pixel base, …
(edit) @103   11 years bretzel_parpg Added ready slots to HUD. The image on the ready slot on the HUD will …
(edit) @91   11 years maximinus_parpg Big update to gfxsplit.py It almost works now. Added small wall section to …
(edit) @82   11 years barra_parpg * Screenshot date fix by Cheesesucker (":" are not allowed in filenames …
(edit) @80   11 years bretzel_parpg Added lots of stuff: -> Changed some code in the HUD so it will be easier …
(edit) @79   11 years maximinus_parpg Fixed horrible text, looks better. Changed a few typos.
(edit) @78   11 years maximinus_parpg Text over objects works Ugly, but it works Thanks to CheeseSucker? for the …
(edit) @77   11 years maximinus_parpg Added new code for object display
(edit) @76   11 years bretzel_parpg Added a functional options menu to the game. Right now it has options for …
(edit) @74   11 years bretzel_parpg Added the first version of the HUD. Also updated the inventory so that …
(edit) @73   11 years bretzel_parpg Fixed one issue in world.py
(edit) @72   11 years bretzel_parpg Screenshots now appear in the form of …
(edit) @71   11 years bretzel_parpg Put the inventory logic into displayInventory, which was already there and …
(edit) @68   11 years maximinus_parpg Cleaned up NPC class (a lot) Right-clicking an object now shows info, …
(edit) @66   11 years maximinus_parpg OK, you win Bretzel... Lots of small annoying PEP 8 standards correction.
(edit) @65   11 years maximinus_parpg Cleaned some code in /scripts/inventory.py Optimised some logic in …
(edit) @63   11 years bretzel_parpg Integrated the inventory into the PARPG demo. Press I to show/hide the …
(edit) @62   11 years maximinus_parpg Large restructure of PC and NPC classes. Data seperation is a lot cleaner. …
(edit) @58   11 years maximinus_parpg Made it so we only have one keycheck function (sanity at last!) A few more …
(edit) @56   11 years maximinus_parpg Added bhaydens screenshot code. Added new screenshots folder. Updated …
(edit) @55   11 years maximinus_parpg Objects now loaded from seperate XML file. Cleaned up some small areas in …
(edit) @54   11 years maximinus_parpg Set Model / View data model for PARPG. Code no longer looks like Rio demo. …
(edit) @48   11 years maximinus_parpg All code is to our PEP standard as on the PARPG wiki. Trivial adjustments …
(edit) @46   11 years maximinus_parpg Added larger test map. Added simple buildings. Amended map layers. Added …
(copy) @40   11 years maximinus_parpg Removed the /game and /demo folders under /trunk. Added /PARPG folder, …
copied from trunk/demo/scripts/world.py:
(edit) @39   11 years maximinus_parpg Added some building tiles to simulate a building. Added a 'blocking' tile …
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