source: trunk/PARPG/scripts/objects @ 213

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Diff Rev Age Author Log Message
(edit) @213   10 years tZee_parpg #71 Applied Jason's patch to fix issues with Python 2.6 + fixed the issue …
(edit) @212   10 years tZee_parpg #70 Merged the approach functions and added a tiny action queue for the …
(edit) @211   10 years bretzel_parpg I think I forgot to commit these
(edit) @199   10 years bretzel_parpg The descriptions now fully work and the open box window now deals with …
(edit) @198   10 years tZee_parpg * changed objectLoader to do only what it is supposed to do * thus the …
(edit) @197   10 years bretzel_parpg Fixed examining and opening objects
(edit) @196   10 years barra_parpg * Fixed Thumbs.db ignore property
(edit) @194   10 years barra_parpg * Getting rid of win32 auto-thumbnails
(edit) @189   10 years bretzel_parpg The examine function now works. Added a 'desc' attribute to all …
(edit) @188   10 years tZee_parpg Missed this one in the last commit.
(edit) @187   10 years tZee_parpg Moved code to the new object classes and the new objectLoader.py. (N)PC …
(edit) @180   10 years maximinus_parpg Cleaned up some typo's. Tidied up some text. Let's keep it clean folks!
(edit) @178   10 years meggie_parpg Added new objectLoader. Changed GameObject? constructor to take an xpos and …
(edit) @176   10 years tie_parpg - added an all definition to the containers.py module - added a …
(edit) @175   10 years tie_parpg - updated Scriptable event name: 'onStoreItem' -> 'onPlaceItem'
(edit) @174   10 years tie_parpg - added check for locked state to the .open fucntion of Lockables - …
(edit) @166   10 years tie_parpg added 'blocking' property to the GameObject?; added a separate module for …
(edit) @165   10 years tie_parpg Added docstrings to base object classes, and fixed some bugs
(add) @164   10 years tie_parpg Groundwork for the base game object property classes. Most of the classes …
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