source: trunk/PARPG/scripts/objects @ 181

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(edit) @180   10 years maximinus_parpg Cleaned up some typo's. Tidied up some text. Let's keep it clean folks!
(edit) @178   10 years meggie_parpg Added new objectLoader. Changed GameObject? constructor to take an xpos and …
(edit) @176   10 years tie_parpg - added an all definition to the containers.py module - added a …
(edit) @175   10 years tie_parpg - updated Scriptable event name: 'onStoreItem' -> 'onPlaceItem'
(edit) @174   10 years tie_parpg - added check for locked state to the .open fucntion of Lockables - …
(edit) @166   10 years tie_parpg added 'blocking' property to the GameObject?; added a separate module for …
(edit) @165   10 years tie_parpg Added docstrings to base object classes, and fixed some bugs
(add) @164   10 years tie_parpg Groundwork for the base game object property classes. Most of the classes …
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