source: trunk/PARPG/scripts/engine.py @ 76

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(edit) @70   11 years maximinus_parpg Maximinus note to self: Don't write code at work! Fixed broken code :-(, …
(edit) @69   11 years maximinus_parpg Started incrementing object complexity. Now you can map or non map …
(edit) @68   11 years maximinus_parpg Cleaned up NPC class (a lot) Right-clicking an object now shows info, …
(edit) @66   11 years maximinus_parpg OK, you win Bretzel... Lots of small annoying PEP 8 standards correction.
(edit) @62   11 years maximinus_parpg Large restructure of PC and NPC classes. Data seperation is a lot cleaner. …
(edit) @58   11 years maximinus_parpg Made it so we only have one keycheck function (sanity at last!) A few more …
(edit) @55   11 years maximinus_parpg Objects now loaded from seperate XML file. Cleaned up some small areas in …
(add) @54   11 years maximinus_parpg Set Model / View data model for PARPG. Code no longer looks like Rio demo. …
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