source: trunk/PARPG/scripts/engine.py @ 225

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @225   10 years bretzel_parpg Objects now use name and text without desc. Fixes #69.
(edit) @212   11 years tZee_parpg #70 Merged the approach functions and added a tiny action queue for the …
(edit) @199   11 years bretzel_parpg The descriptions now fully work and the open box window now deals with …
(edit) @198   11 years tZee_parpg * changed objectLoader to do only what it is supposed to do * thus the …
(edit) @189   11 years bretzel_parpg The examine function now works. Added a 'desc' attribute to all …
(edit) @187   11 years tZee_parpg Moved code to the new object classes and the new objectLoader.py. (N)PC …
(edit) @186   11 years meggie_parpg Added a reference of the current map's ObjectLayer? to the objectLoader …
(edit) @181   11 years bretzel_parpg When you press the open button on a crate, it now will move you to the …
(edit) @178   11 years meggie_parpg Added new objectLoader. Changed GameObject? constructor to take an xpos and …
(edit) @177   11 years tZee_parpg Re-added the gamestate class. Added the saves folder so the saving of the …
(edit) @168   11 years bretzel_parpg When you select open on a crate, it now will pop up a window displaying …
(edit) @162   11 years bretzel_parpg You can now select the file you want to save to or load from. …
(edit) @156   11 years meggie_parpg Believe that mouseMoved 'bug' is fixed by making mousePressed …
(edit) @153   11 years meggie_parpg Added beginnings of talking functionality to the npc and hero classes. …
(edit) @151   11 years maximinus_parpg Merged gamestate and engine. Fixed a few typos.
(edit) @150   11 years maximinus_parpg Added tZee's patch. Some other minor editing.
(edit) @148   11 years meggie_parpg Added primarily saving and loading functionality. Saving uses a pickle. …
(edit) @147   11 years barra_parpg * SVN EOL style fixes
(edit) @144   11 years maximinus_parpg Added ./code-docs/, which contains all the documentation for the code.
(edit) @142   11 years maximinus_parpg Fully epydocc'd engine.py.
(edit) @138   11 years maximinus_parpg Added interior walls to building. Removed 'visual' objects and moved them …
(edit) @137   11 years maximinus_parpg Add interior of shanty building. You can easily enter and leave the …
(edit) @134   11 years maximinus_parpg Added basic SoundEngine? class. Added new script sounds.py. Plays …
(edit) @133   11 years meggie_parpg * Added a target position to Door objects so that the PC will start on …
(edit) @132   11 years maximinus_parpg Fixed map loading bug, where it crashed sometimes.
(edit) @130   11 years maximinus_parpg Added new functionality. Right-click on a door to go to a new map.
(edit) @128   11 years maximinus_parpg Added meggies map changing code.
(edit) @122   11 years maximinus_parpg A few minor edits. Added windmill gfx and to the map, but FIFE can't load …
(edit) @121   11 years maximinus_parpg Wrote partial routine to set context menu on right click. Outputs to …
(edit) @114   11 years maximinus_parpg Added meggies code to move the NPC Good work!
(edit) @111   11 years maximinus_parpg Started building code to handle objects. Small update to objLoader.py. …
(edit) @108   11 years maximinus_parpg Seperated XML logic out from engine.py Removed redundant code from …
(edit) @104   11 years maximinus_parpg Objects now highlight on mouse over. Object right-clicking is pixel base, …
(edit) @77   11 years maximinus_parpg Added new code for object display
(edit) @70   11 years maximinus_parpg Maximinus note to self: Don't write code at work! Fixed broken code :-(, …
(edit) @69   11 years maximinus_parpg Started incrementing object complexity. Now you can map or non map …
(edit) @68   11 years maximinus_parpg Cleaned up NPC class (a lot) Right-clicking an object now shows info, …
(edit) @66   11 years maximinus_parpg OK, you win Bretzel... Lots of small annoying PEP 8 standards correction.
(edit) @62   11 years maximinus_parpg Large restructure of PC and NPC classes. Data seperation is a lot cleaner. …
(edit) @58   11 years maximinus_parpg Made it so we only have one keycheck function (sanity at last!) A few more …
(edit) @55   11 years maximinus_parpg Objects now loaded from seperate XML file. Cleaned up some small areas in …
(add) @54   11 years maximinus_parpg Set Model / View data model for PARPG. Code no longer looks like Rio demo. …
Note: See TracRevisionLog for help on using the revision log.