source: trunk/PARPG/scripts/agents @ 181

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(edit) @181   10 years bretzel_parpg When you press the open button on a crate, it now will move you to the …
(edit) @180   10 years maximinus_parpg Cleaned up some typo's. Tidied up some text. Let's keep it clean folks!
(edit) @153   10 years meggie_parpg Added beginnings of talking functionality to the npc and hero classes. …
(edit) @150   10 years maximinus_parpg Added tZee's patch. Some other minor editing.
(edit) @148   10 years meggie_parpg Added primarily saving and loading functionality. Saving uses a pickle. …
(edit) @147   10 years barra_parpg * SVN EOL style fixes
(edit) @144   10 years maximinus_parpg Added ./code-docs/, which contains all the documentation for the code.
(edit) @143   10 years maximinus_parpg Every game file now epydocc'd. Man, that was a lot of files to see to.
(edit) @128   10 years maximinus_parpg Added meggies map changing code.
(edit) @122   10 years maximinus_parpg A few minor edits. Added windmill gfx and to the map, but FIFE can't load …
(edit) @121   10 years maximinus_parpg Wrote partial routine to set context menu on right click. Outputs to …
(edit) @114   10 years maximinus_parpg Added meggies code to move the NPC Good work!
(edit) @70   11 years maximinus_parpg Maximinus note to self: Don't write code at work! Fixed broken code :-(, …
(edit) @68   11 years maximinus_parpg Cleaned up NPC class (a lot) Right-clicking an object now shows info, …
(edit) @67   11 years maximinus_parpg All code now PEP-8 standard, with spaces
(edit) @62   11 years maximinus_parpg Large restructure of PC and NPC classes. Data seperation is a lot cleaner. …
(edit) @54   11 years maximinus_parpg Set Model / View data model for PARPG. Code no longer looks like Rio demo. …
(copy) @40   11 years maximinus_parpg Removed the /game and /demo folders under /trunk. Added /PARPG folder, …
copied from trunk/demo/scripts/agents:
(edit) @30   11 years maximinus_parpg Added new transitions layer to map Converted all code in /demo/ to use …
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