source: trunk/PARPG/objects @ 97

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Diff Rev Age Author Log Message
(edit) @96   10 years barra_parpg * Native line endings for all XML files
(edit) @93   10 years maximinus_parpg gfxsplit works - at last! Cleaned up all the testing files. Added new …
(edit) @92   10 years maximinus_parpg Added new building. gfxslplit.py almost works now. Tidied up some files.
(edit) @91   10 years maximinus_parpg Big update to gfxsplit.py It almost works now. Added small wall section to …
(edit) @59   11 years eleazzaar_parpg adding a third grass tile.
(edit) @58   11 years maximinus_parpg Made it so we only have one keycheck function (sanity at last!) A few more …
(edit) @57   11 years barra_parpg * Modified y shifts for the crates to work around visual blocking issues
(edit) @55   11 years maximinus_parpg Objects now loaded from seperate XML file. Cleaned up some small areas in …
(edit) @54   11 years maximinus_parpg Set Model / View data model for PARPG. Code no longer looks like Rio demo. …
(edit) @52   11 years maximinus_parpg Added new graphics by shrew81. Cleaned up some map mess.
(edit) @49   11 years maximinus_parpg /utilities/gfxsplit.py now writes xml files as well. Adjusted file …
(edit) @46   11 years maximinus_parpg Added larger test map. Added simple buildings. Amended map layers. Added …
(edit) @45   11 years maximinus_parpg Removed gfxsplit.py utility (not needed anymore). Now building gfxs do not …
(edit) @44   11 years maximinus_parpg Added first version of code to split image into tiles. Modified building …
(edit) @43   11 years maximinus_parpg Corrected XML animation file to make PC pathfinding graphics work. Thanks …
(edit) @42   11 years maximinus_parpg Motto: never rush a commit
(edit) @41   11 years maximinus_parpg Added for barra to check :-)
(copy) @40   11 years maximinus_parpg Removed the /game and /demo folders under /trunk. Added /PARPG folder, …
copied from trunk/demo/objects:
(edit) @39   11 years maximinus_parpg Added some building tiles to simulate a building. Added a 'blocking' tile …
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