source: trunk/PARPG/maps @ 225

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Diff Rev Age Author Log Message
(edit) @225   10 years bretzel_parpg Objects now use name and text without desc. Fixes #69.
(edit) @204   10 years bretzel_parpg Fixed an import error because snow01.xml, snow02.xml, and snow03.xml had …
(edit) @196   10 years barra_parpg * Fixed Thumbs.db ignore property
(edit) @194   10 years barra_parpg * Getting rid of win32 auto-thumbnails
(edit) @190   10 years bretzel_parpg Forgot this file :D
(edit) @187   10 years tZee_parpg Moved code to the new object classes and the new objectLoader.py. (N)PC …
(edit) @179   10 years meggie_parpg Committing a new map_objects.xml as well.
(edit) @150   10 years maximinus_parpg Added tZee's patch. Some other minor editing.
(edit) @148   10 years meggie_parpg Added primarily saving and loading functionality. Saving uses a pickle. …
(edit) @147   10 years barra_parpg * SVN EOL style fixes
(edit) @146   10 years barra_parpg * Fixed grid renderer * Removed some unnecessary invisible blockers * …
(edit) @145   10 years maximinus_parpg Added blocking tiles for the buildings.
(edit) @140   10 years maximinus_parpg Fixed bug where music was unpaused between maps. Added all internal walls …
(edit) @139   10 years maximinus_parpg Improved wall interiors greatly.
(edit) @138   10 years maximinus_parpg Added interior walls to building. Removed 'visual' objects and moved them …
(edit) @137   10 years maximinus_parpg Add interior of shanty building. You can easily enter and leave the …
(edit) @133   10 years meggie_parpg * Added a target position to Door objects so that the PC will start on …
(edit) @130   10 years maximinus_parpg Added new functionality. Right-click on a door to go to a new map.
(edit) @129   10 years maximinus_parpg Added a door to the shanty hut. Small edits to map_objects.xml as well.
(edit) @128   10 years maximinus_parpg Added meggies map changing code.
(edit) @126   10 years maximinus_parpg Added overlay layer to map. Added shanty building shadow.
(edit) @123   10 years maximinus_parpg Sorted out .png's and modified the map file.
(edit) @122   10 years maximinus_parpg A few minor edits. Added windmill gfx and to the map, but FIFE can't load …
(edit) @119   10 years maximinus_parpg Added 1 new very simple map.
(edit) @111   10 years maximinus_parpg Started building code to handle objects. Small update to objLoader.py. …
(edit) @105   10 years maximinus_parpg Cleaned up the map and removed the test files. Small clean-up of XML and …
(edit) @101   10 years barra_parpg * New snow tiles by Zimble * Replaced grass with snow on the test map
(edit) @96   10 years barra_parpg * Native line endings for all XML files
(edit) @92   10 years maximinus_parpg Added new building. gfxslplit.py almost works now. Tidied up some files.
(edit) @91   10 years maximinus_parpg Big update to gfxsplit.py It almost works now. Added small wall section to …
(edit) @69   11 years maximinus_parpg Started incrementing object complexity. Now you can map or non map …
(edit) @68   11 years maximinus_parpg Cleaned up NPC class (a lot) Right-clicking an object now shows info, …
(edit) @62   11 years maximinus_parpg Large restructure of PC and NPC classes. Data seperation is a lot cleaner. …
(edit) @58   11 years maximinus_parpg Made it so we only have one keycheck function (sanity at last!) A few more …
(edit) @55   11 years maximinus_parpg Objects now loaded from seperate XML file. Cleaned up some small areas in …
(edit) @54   11 years maximinus_parpg Set Model / View data model for PARPG. Code no longer looks like Rio demo. …
(edit) @52   11 years maximinus_parpg Added new graphics by shrew81. Cleaned up some map mess.
(edit) @49   11 years maximinus_parpg /utilities/gfxsplit.py now writes xml files as well. Adjusted file …
(edit) @46   11 years maximinus_parpg Added larger test map. Added simple buildings. Amended map layers. Added …
(edit) @45   11 years maximinus_parpg Removed gfxsplit.py utility (not needed anymore). Now building gfxs do not …
(edit) @44   11 years maximinus_parpg Added first version of code to split image into tiles. Modified building …
(edit) @41   11 years maximinus_parpg Added for barra to check :-)
(copy) @40   11 years maximinus_parpg Removed the /game and /demo folders under /trunk. Added /PARPG folder, …
copied from trunk/demo/maps:
(edit) @39   11 years maximinus_parpg Added some building tiles to simulate a building. Added a 'blocking' tile …
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