Changeset 694 for trunk/game/objects


Ignore:
Timestamp:
01/02/11 20:33:33 (9 years ago)
Author:
zenbitz
Message:

from KB1PKL ticket #281, renaming graphics asses and editing XML to comply with standards

Location:
trunk/game/objects
Files:
417 added
15 edited

Legend:

Unmodified
Added
Removed
  • trunk/game/objects/buildings/gate/archway_gate.xml

    r433 r694  
    11<?fife type="object"?> 
    22<object id="archway_gate" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="archway_gate.png" direction="0" y_offset="28" x_offset="-27" /> 
     3        <image source="archway_gate_000.png" direction="0" y_offset="28" x_offset="-27" /> 
    44</object> 
  • trunk/game/objects/buildings/gate/shadow_gate.xml

    r433 r694  
    11<?fife type="object"?> 
    22<object id="shadow_gate" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="shadow_gate.png" direction="0" y_offset="4" x_offset="-30" /> 
     3        <image source="shadow_gate_000.png" direction="0" y_offset="4" x_offset="-30" /> 
    44</object> 
  • trunk/game/objects/items/bottle.xml

    r592 r694  
    11<?fife type="object"?> 
    22<object id="bottle" namespace="PARPG" blocking="0" static="0"> 
    3         <image source="bottle.png" direction="0" /> 
     3        <image source="bottle_000.png" direction="0" /> 
    44</object> 
  • trunk/game/objects/items/generic_item.xml

    r598 r694  
    11<?fife type="object"?> 
    22<object id="generic_item" namespace="PARPG" blocking="0" static="0"> 
    3         <image source="generic_item.png" direction="0" /> 
     3        <image source="generic_item_000.png" direction="0" /> 
    44</object> 
  • trunk/game/objects/items/grain.xml

    r592 r694  
    11<?fife type="object"?> 
    22<object id="grain" namespace="PARPG" blocking="0" static="0"> 
    3         <image source="grain.png" direction="0" /> 
     3        <image source="grain_000.png" direction="0" /> 
    44</object> 
  • trunk/game/objects/items/potatoes.xml

    r592 r694  
    11<?fife type="object"?> 
    22<object id="potatoes" namespace="PARPG" blocking="0" static="0"> 
    3         <image source="potatoes.png" direction="0" /> 
     3        <image source="potatoes_000.png" direction="0" /> 
    44</object> 
  • trunk/game/objects/items/rotten_yam.xml

    r596 r694  
    11<?fife type="object"?> 
    22<object id="rotten_yam" namespace="PARPG" blocking="0" static="0"> 
    3         <image source="rotten_yam.png" direction="0" /> 
     3        <image source="rotten_yam_000.png" direction="0" /> 
    44</object> 
  • trunk/game/objects/items/wood.xml

    r596 r694  
    11<?fife type="object"?> 
    22<object id="wood" namespace="PARPG" blocking="0" static="0"> 
    3         <image source="wood.png" direction="0" /> 
     3        <image source="wood_000.png" direction="0" /> 
    44</object> 
  • trunk/game/objects/scenery/bed/bed_a/bed_a.xml

    r428 r694  
    11<?fife type="object"?> 
    22<object id="bed_a" namespace="PARPG" blocking="0" static="1"> 
    3         <image source="bed_000.png" direction="0" x_offset="0" y_offset="21" /> 
    4         <image source="bed_045.png" direction="45" x_offset="0" y_offset="38" /> 
    5         <image source="bed_090.png" direction="90" x_offset="0" y_offset="41" /> 
    6         <image source="bed_135.png" direction="135" x_offset="0" y_offset="38" /> 
    7         <image source="bed_180.png" direction="180" x_offset="0" y_offset="20" /> 
    8         <image source="bed_225.png" direction="225" x_offset="0" y_offset="37" /> 
    9         <image source="bed_270.png" direction="270" x_offset="0" y_offset="39" /> 
    10         <image source="bed_315.png" direction="315" x_offset="0" y_offset="37" /> 
     3        <image source="bed_a_000.png" direction="0" x_offset="0" y_offset="21" /> 
     4        <image source="bed_a_045.png" direction="45" x_offset="0" y_offset="38" /> 
     5        <image source="bed_a_090.png" direction="90" x_offset="0" y_offset="41" /> 
     6        <image source="bed_a_135.png" direction="135" x_offset="0" y_offset="38" /> 
     7        <image source="bed_a_180.png" direction="180" x_offset="0" y_offset="20" /> 
     8        <image source="bed_a_225.png" direction="225" x_offset="0" y_offset="37" /> 
     9        <image source="bed_a_270.png" direction="270" x_offset="0" y_offset="39" /> 
     10        <image source="bed_a_315.png" direction="315" x_offset="0" y_offset="37" /> 
    1111</object> 
    1212 
  • trunk/game/objects/scenery/bed/bed_b/bed_b.xml

    r428 r694  
    11<?fife type="object"?> 
    22<object id="bed_b" namespace="PARPG" blocking="0" static="1"> 
    3         <image source="bed_000.png" direction="0" x_offset="0" y_offset="28" /> 
    4         <image source="bed_045.png" direction="45" x_offset="0" y_offset="43" /> 
    5         <image source="bed_090.png" direction="90" x_offset="0" y_offset="40" /> 
    6         <image source="bed_135.png" direction="135" x_offset="0" y_offset="42" /> 
    7         <image source="bed_180.png" direction="180" x_offset="0" y_offset="29" /> 
    8         <image source="bed_225.png" direction="225" x_offset="0" y_offset="42" /> 
    9         <image source="bed_270.png" direction="270" x_offset="0" y_offset="39" /> 
    10         <image source="bed_315.png" direction="315" x_offset="0" y_offset="42" /> 
     3        <image source="bed_b_000.png" direction="0" x_offset="0" y_offset="28" /> 
     4        <image source="bed_b_045.png" direction="45" x_offset="0" y_offset="43" /> 
     5        <image source="bed_b_090.png" direction="90" x_offset="0" y_offset="40" /> 
     6        <image source="bed_b_135.png" direction="135" x_offset="0" y_offset="42" /> 
     7        <image source="bed_b_180.png" direction="180" x_offset="0" y_offset="29" /> 
     8        <image source="bed_b_225.png" direction="225" x_offset="0" y_offset="42" /> 
     9        <image source="bed_b_270.png" direction="270" x_offset="0" y_offset="39" /> 
     10        <image source="bed_b_315.png" direction="315" x_offset="0" y_offset="42" /> 
    1111</object> 
    1212 
  • trunk/game/objects/scenery/bed/bed_c/bed_c.xml

    r428 r694  
    11<?fife type="object"?> 
    22<object id="bed_c" namespace="PARPG" blocking="0" static="1"> 
    3         <image source="bed_000.png" direction="0" x_offset="0" y_offset="30" /> 
    4         <image source="bed_045.png" direction="45" x_offset="0" y_offset="44" /> 
    5         <image source="bed_090.png" direction="90" x_offset="0" y_offset="41" /> 
    6         <image source="bed_135.png" direction="135" x_offset="0" y_offset="43" /> 
    7         <image source="bed_180.png" direction="180" x_offset="0" y_offset="30" /> 
    8         <image source="bed_225.png" direction="225" x_offset="0" y_offset="44" /> 
    9         <image source="bed_270.png" direction="270" x_offset="0" y_offset="39" /> 
    10         <image source="bed_315.png" direction="315" x_offset="0" y_offset="44" /> 
     3        <image source="bed_c_000.png" direction="0" x_offset="0" y_offset="30" /> 
     4        <image source="bed_c_045.png" direction="45" x_offset="0" y_offset="44" /> 
     5        <image source="bed_c_090.png" direction="90" x_offset="0" y_offset="41" /> 
     6        <image source="bed_c_135.png" direction="135" x_offset="0" y_offset="43" /> 
     7        <image source="bed_c_180.png" direction="180" x_offset="0" y_offset="30" /> 
     8        <image source="bed_c_225.png" direction="225" x_offset="0" y_offset="44" /> 
     9        <image source="bed_c_270.png" direction="270" x_offset="0" y_offset="39" /> 
     10        <image source="bed_c_315.png" direction="315" x_offset="0" y_offset="44" /> 
    1111</object> 
    1212 
  • trunk/game/objects/scenery/chairs/black_chair/lying/black_chair_lying.xml

    r428 r694  
    11<?fife type="object"?> 
    22<object id="black_chair_lying" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="black_chair2_045.png" direction="45" x_offset="0" y_offset="0" /> 
    4         <image source="black_chair2_135.png" direction="135" x_offset="0" y_offset="0" /> 
    5         <image source="black_chair2_225.png" direction="225" x_offset="0" y_offset="0" /> 
    6         <image source="black_chair2_315.png" direction="315" x_offset="0" y_offset="0" /> 
     3        <image source="black_chair_lying_045.png" direction="45" x_offset="0" y_offset="0" /> 
     4        <image source="black_chair_lying_135.png" direction="135" x_offset="0" y_offset="0" /> 
     5        <image source="black_chair_lying_225.png" direction="225" x_offset="0" y_offset="0" /> 
     6        <image source="black_chair_lying_315.png" direction="315" x_offset="0" y_offset="0" /> 
    77</object> 
    88 
  • trunk/game/objects/scenery/chairs/black_chair/standing/black_chair_standing.xml

    r428 r694  
    11<?fife type="object"?> 
    22<object id="black_chair_standing" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="black_chair_000.png" direction="0" x_offset="0" y_offset="0" /> 
    4         <image source="black_chair_045.png" direction="45" x_offset="0" y_offset="0" /> 
    5         <image source="black_chair_090.png" direction="90" x_offset="0" y_offset="0" /> 
    6         <image source="black_chair_135.png" direction="135" x_offset="0" y_offset="0" /> 
    7         <image source="black_chair_180.png" direction="180" x_offset="0" y_offset="0" /> 
    8         <image source="black_chair_225.png" direction="225" x_offset="0" y_offset="0" /> 
    9         <image source="black_chair_270.png" direction="270" x_offset="0" y_offset="0" /> 
    10         <image source="black_chair_315.png" direction="315" x_offset="0" y_offset="0" /> 
     3        <image source="black_chair_standing_000.png" direction="0" x_offset="0" y_offset="0" /> 
     4        <image source="black_chair_standing_045.png" direction="45" x_offset="0" y_offset="0" /> 
     5        <image source="black_chair_standing_090.png" direction="90" x_offset="0" y_offset="0" /> 
     6        <image source="black_chair_standing_135.png" direction="135" x_offset="0" y_offset="0" /> 
     7        <image source="black_chair_standing_180.png" direction="180" x_offset="0" y_offset="0" /> 
     8        <image source="black_chair_standing_225.png" direction="225" x_offset="0" y_offset="0" /> 
     9        <image source="black_chair_standing_270.png" direction="270" x_offset="0" y_offset="0" /> 
     10        <image source="black_chair_standing_315.png" direction="315" x_offset="0" y_offset="0" /> 
    1111</object> 
    1212 
  • trunk/game/objects/scenery/crate/crate.xml

    r387 r694  
    11<?fife type="object"?> 
    22<object id="crate" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="image.png" direction="0" x_offset="0" y_offset="-15" /> 
     3        <image source="crate.png" direction="0" x_offset="0" y_offset="-15" /> 
    44</object> 
  • trunk/game/objects/scenery/stools/old_stool/old_stool1.xml

    r428 r694  
    11<?fife type="object"?> 
    2 <object id="old_stool1" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="old_stool1.png" direction="0" x_offset="0" y_offset="0" /> 
     2<object id="old_stool_1" namespace="PARPG" blocking="1" static="1"> 
     3        <image source="old_stool_1.png" direction="0" x_offset="0" y_offset="0" /> 
    44</object> 
    55 
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