Changeset 694


Ignore:
Timestamp:
01/02/11 20:33:33 (9 years ago)
Author:
zenbitz
Message:

from KB1PKL ticket #281, renaming graphics asses and editing XML to comply with standards

Location:
trunk/game
Files:
417 added
19 edited

Legend:

Unmodified
Added
Removed
  • trunk/game/maps/map.xml

    r665 r694  
    11<?xml version="1.0" encoding="ascii"?> 
    22<map format="1.0" id="Mall"> 
    3         <import file="../objects/ground/snow/snow0/snow02.xml"></import> 
    4         <import file="../objects/ground/gravel/gravel.xml"></import> 
     3        <import file="../objects/tiles/snow/snow0/snow02.xml"></import> 
     4        <import file="../objects/tiles/gravel/gravel.xml"></import> 
    55        <import file="../objects/buildings/guard_tower/guard_tower.xml"></import> 
    6         <import file="../objects/buildings/container_house/container_house01.xml"></import> 
    7         <import file="../objects/buildings/container_house/container_house02.xml"></import> 
    8         <import file="../objects/ground/block/block.xml"></import> 
     6        <import file="../objects/buildings/container_house/container_house_01.xml"></import> 
     7        <import file="../objects/buildings/container_house/container_house_02.xml"></import> 
     8        <import file="../objects/tiles/block/block.xml"></import> 
    99        <import file="../objects/scenery/burning_barrel/burning_barrel.xml"></import> 
    1010        <import file="../objects/buildings/gate/pillar1/p1_s0.xml"></import> 
     
    2929        <import file="../objects/scenery/bed/bed_c/bed_c.xml"></import> 
    3030        <import file="../objects/scenery/chairs/black_chair/standing/black_chair_standing.xml"></import> 
    31         <import file="../objects/scenery/fence_wooden/fence_wooden01.xml"></import> 
    32         <import file="../objects/scenery/fence_wooden/fence_wooden02.xml"></import> 
    33         <import file="../objects/scenery/tables/old/huge_table/old_huge1.xml"></import> 
    34         <import file="../objects/scenery/tables/old/huge_table/old_huge10.xml"></import> 
    35         <import file="../objects/scenery/tables/old/huge_table/old_huge5.xml"></import> 
    36         <import file="../objects/scenery/tables/old/small_table/old_small2.xml"></import> 
    37         <import file="../objects/scenery/tables/old/plastic_round/plastic_round1.xml"></import> 
    38         <import file="../objects/scenery/benches/short_bench/short_bench1.xml"></import> 
    39         <import file="../objects/scenery/benches/short_bench/short_bench3.xml"></import> 
     31        <import file="../objects/scenery/fence_wooden/fence_wooden_01.xml"></import> 
     32        <import file="../objects/scenery/fence_wooden/fence_wooden_02.xml"></import> 
     33        <import file="../objects/scenery/tables/old/huge_table/old_huge_1.xml"></import> 
     34        <import file="../objects/scenery/tables/old/huge_table/old_huge_10.xml"></import> 
     35        <import file="../objects/scenery/tables/old/huge_table/old_huge_5.xml"></import> 
     36        <import file="../objects/scenery/tables/old/small_table/old_small_2.xml"></import> 
     37        <import file="../objects/scenery/tables/old/plastic_round/plastic_round_1.xml"></import> 
     38        <import file="../objects/scenery/benches/short_bench/short_bench_1.xml"></import> 
     39        <import file="../objects/scenery/benches/short_bench/short_bench_3.xml"></import> 
    4040        <import file="../objects/buildings/gate/archway_gate.xml"></import> 
    4141        <layer transparency="0" id="GroundLayer" x_offset="0.0" x_scale="1.0" pathing="cell_edges_only" y_scale="1.0" grid_type="square" y_offset="0.0" rotation="0.0"> 
  • trunk/game/maps/map2.xml

    r563 r694  
    11<?xml version="1.0" encoding="ascii"?> 
    22<map format="1.0" id="Farm"> 
    3         <import file="../objects/ground/grass/grass-a.xml" /> 
     3        <import file="../objects/tiles/grass/grass-a.xml" /> 
    44        <layer grid_type="square" id="GroundLayer" pathing="cell_edges_only" rotation="0.0" transparency="0" x_offset="0.0" x_scale="1.0" y_offset="0.0" y_scale="1.0"> 
    55                <instances> 
  • trunk/game/maps/real_map.xml

    r428 r694  
    11<?xml version="1.0" encoding="ascii"?> 
    22<map format="1.0" id="main-map"> 
    3         <import file="../objects/ground/snow/snow0/snow02.xml" /> 
    4         <import file="../objects/ground/misc/test_1.xml" /> 
    5         <import file="../objects/ground/misc/test_2.xml" /> 
    6         <import file="../objects/ground/gravel/gravel.xml" /> 
     3        <import file="../objects/tiles/snow/snow0/snow02.xml" /> 
     4        <import file="../objects/tiles/misc/test_1.xml" /> 
     5        <import file="../objects/tiles/misc/test_2.xml" /> 
     6        <import file="../objects/tiles/gravel/gravel.xml" /> 
    77        <import file="../objects/agents/npcs/long_coat_female/long_coat_female.xml" /> 
    88        <import file="../objects/agents/npcs/long_coat_male/long_coat_male.xml" /> 
     
    1414        <import file="../objects/agents/player/player.xml" /> 
    1515        <import file="../objects/buildings/shanty/shanty-door.xml" /> 
    16         <import file="../objects/buildings/container_house/container_house01.xml" /> 
    17         <import file="../objects/buildings/container_house/container_house02.xml" /> 
     16        <import file="../objects/buildings/container_house/container_house_01.xml" /> 
     17        <import file="../objects/buildings/container_house/container_house_02.xml" /> 
    1818        <import file="../objects/ground/block/block.xml" /> 
    1919        <import file="../objects/scenery/burning_barrel/burning_barrel.xml" /> 
     
    4141        <import file="../objects/scenery/chairs/black_chair/lying/black_chair_lying.xml" /> 
    4242        <import file="../objects/scenery/chairs/black_chair/standing/black_chair_standing.xml" /> 
    43         <import file="../objects/scenery/fence_wooden/fence_wooden01.xml" /> 
    44         <import file="../objects/scenery/fence_wooden/fence_wooden02.xml" /> 
    45         <import file="../objects/scenery/tables/new/huge_table/new_huge1.xml" /> 
    46         <import file="../objects/scenery/tables/new/huge_table/new_huge2.xml" /> 
    47         <import file="../objects/scenery/tables/new/huge_table/new_huge3.xml" /> 
    48         <import file="../objects/scenery/tables/new/huge_table/new_huge4.xml" /> 
    49         <import file="../objects/scenery/tables/new/small_table/new_small1.xml" /> 
    50         <import file="../objects/scenery/tables/new/small_table/new_small2.xml" /> 
     43        <import file="../objects/scenery/fence_wooden/fence_wooden_01.xml" /> 
     44        <import file="../objects/scenery/fence_wooden/fence_wooden_02.xml" /> 
     45        <import file="../objects/scenery/tables/new/huge_table/new_huge_1.xml" /> 
     46        <import file="../objects/scenery/tables/new/huge_table/new_huge_2.xml" /> 
     47        <import file="../objects/scenery/tables/new/huge_table/new_huge_3.xml" /> 
     48        <import file="../objects/scenery/tables/new/huge_table/new_huge_4.xml" /> 
     49        <import file="../objects/scenery/tables/new/small_table/new_small_1.xml" /> 
     50        <import file="../objects/scenery/tables/new/small_table/new_small_2.xml" /> 
    5151        <import file="../objects/scenery/stools/new_stool/new_stool.xml" /> 
    52         <import file="../objects/scenery/tables/old/huge_table/old_huge1.xml" /> 
    53         <import file="../objects/scenery/tables/old/huge_table/old_huge10.xml" /> 
    54         <import file="../objects/scenery/tables/old/huge_table/old_huge3.xml" /> 
    55         <import file="../objects/scenery/tables/old/huge_table/old_huge4.xml" /> 
    56         <import file="../objects/scenery/tables/old/huge_table/old_huge5.xml" /> 
    57         <import file="../objects/scenery/tables/old/huge_table/old_huge6.xml" /> 
    58         <import file="../objects/scenery/tables/old/huge_table/old_huge7.xml" /> 
    59         <import file="../objects/scenery/tables/old/huge_table/old_huge8.xml" /> 
    60         <import file="../objects/scenery/tables/old/huge_table/old_huge9.xml" /> 
    61         <import file="../objects/scenery/tables/old/small_table/old_small2.xml" /> 
    62         <import file="../objects/scenery/tables/old/small_table/old_small1.xml" /> 
    63         <import file="../objects/scenery/tables/old/small_table/old_small3.xml" /> 
    64         <import file="../objects/scenery/tables/old/small_table/old_small4.xml" /> 
    65         <import file="../objects/scenery/tables/old/small_table/old_small5.xml" /> 
    66         <import file="../objects/scenery/tables/old/small_table/old_small6.xml" /> 
    67         <import file="../objects/scenery/stools/old_stool/old_stool1.xml" /> 
    68         <import file="../objects/scenery/stools/old_stool/old_stool2.xml" /> 
    69         <import file="../objects/scenery/stools/old_stool/old_stool3.xml" /> 
    70         <import file="../objects/scenery/stools/old_stool/old_stool4.xml" /> 
    71         <import file="../objects/scenery/stools/old_stool/old_stool5.xml" /> 
    72         <import file="../objects/scenery/tables/old/plastic_round/plastic_round1.xml" /> 
    73         <import file="../objects/scenery/tables/old/plastic_round/plastic_round2.xml" /> 
    74         <import file="../objects/scenery/tables/old/plastic_round/plastic_round3.xml" /> 
    75         <import file="../objects/scenery/tables/old/plastic_round/plastic_round4.xml" /> 
    76         <import file="../objects/scenery/tables/old/plastic_round/plastic_round5.xml" /> 
    77         <import file="../objects/scenery/tables/old/plastic_square/plastic_square1.xml" /> 
    78         <import file="../objects/scenery/tables/old/plastic_square/plastic_square2.xml" /> 
    79         <import file="../objects/scenery/tables/old/plastic_square/plastic_square3.xml" /> 
    80         <import file="../objects/scenery/tables/old/plastic_square/plastic_square4.xml" /> 
    81         <import file="../objects/scenery/tables/old/plastic_square/plastic_square5.xml" /> 
    82         <import file="../objects/scenery/tables/old/plastic_square/plastic_square6.xml" /> 
    83         <import file="../objects/scenery/benches/short_bench/short_bench1.xml" /> 
    84         <import file="../objects/scenery/benches/short_bench/short_bench2.xml" /> 
    85         <import file="../objects/scenery/benches/short_bench/short_bench3.xml" /> 
    86         <import file="../objects/scenery/benches/short_bench/short_bench4.xml" /> 
     52        <import file="../objects/scenery/tables/old/huge_table/old_huge_1.xml" /> 
     53        <import file="../objects/scenery/tables/old/huge_table/old_huge_10.xml" /> 
     54        <import file="../objects/scenery/tables/old/huge_table/old_huge_3.xml" /> 
     55        <import file="../objects/scenery/tables/old/huge_table/old_huge_4.xml" /> 
     56        <import file="../objects/scenery/tables/old/huge_table/old_huge_5.xml" /> 
     57        <import file="../objects/scenery/tables/old/huge_table/old_huge_6.xml" /> 
     58        <import file="../objects/scenery/tables/old/huge_table/old_huge_7.xml" /> 
     59        <import file="../objects/scenery/tables/old/huge_table/old_huge_8.xml" /> 
     60        <import file="../objects/scenery/tables/old/huge_table/old_huge_9.xml" /> 
     61        <import file="../objects/scenery/tables/old/small_table/old_small_2.xml" /> 
     62        <import file="../objects/scenery/tables/old/small_table/old_small_1.xml" /> 
     63        <import file="../objects/scenery/tables/old/small_table/old_small_3.xml" /> 
     64        <import file="../objects/scenery/tables/old/small_table/old_small_4.xml" /> 
     65        <import file="../objects/scenery/tables/old/small_table/old_small_5.xml" /> 
     66        <import file="../objects/scenery/tables/old/small_table/old_small_6.xml" /> 
     67        <import file="../objects/scenery/stools/old_stool/old_stool_1.xml" /> 
     68        <import file="../objects/scenery/stools/old_stool/old_stool_2.xml" /> 
     69        <import file="../objects/scenery/stools/old_stool/old_stool_3.xml" /> 
     70        <import file="../objects/scenery/stools/old_stool/old_stool_4.xml" /> 
     71        <import file="../objects/scenery/stools/old_stool/old_stool_5.xml" /> 
     72        <import file="../objects/scenery/tables/old/plastic_round/plastic_round_1.xml" /> 
     73        <import file="../objects/scenery/tables/old/plastic_round/plastic_round_2.xml" /> 
     74        <import file="../objects/scenery/tables/old/plastic_round/plastic_round_3.xml" /> 
     75        <import file="../objects/scenery/tables/old/plastic_round/plastic_round_4.xml" /> 
     76        <import file="../objects/scenery/tables/old/plastic_round/plastic_round_5.xml" /> 
     77        <import file="../objects/scenery/tables/old/plastic_square/plastic_square_1.xml" /> 
     78        <import file="../objects/scenery/tables/old/plastic_square/plastic_square_2.xml" /> 
     79        <import file="../objects/scenery/tables/old/plastic_square/plastic_square_3.xml" /> 
     80        <import file="../objects/scenery/tables/old/plastic_square/plastic_square_4.xml" /> 
     81        <import file="../objects/scenery/tables/old/plastic_square/plastic_square_5.xml" /> 
     82        <import file="../objects/scenery/tables/old/plastic_square/plastic_square_6.xml" /> 
     83        <import file="../objects/scenery/benches/short_bench/short_bench_1.xml" /> 
     84        <import file="../objects/scenery/benches/short_bench/short_bench_2.xml" /> 
     85        <import file="../objects/scenery/benches/short_bench/short_bench_3.xml" /> 
     86        <import file="../objects/scenery/benches/short_bench/short_bench_4.xml" /> 
    8787        <import file="../objects/buildings/gate/archway_gate.xml" /> 
    8888        <layer grid_type="square" id="GroundLayer" pathing="cell_edges_only" rotation="0.0" transparency="0" x_offset="0.0" x_scale="1.0" y_offset="0.0" y_scale="1.0"> 
  • trunk/game/maps/techdemo1_ground_level.xml

    r427 r694  
    11<?xml version="1.0" encoding="ascii"?> 
    22<map format="1.0" id="techdemo1_ground_level"> 
    3         <import file="../objects/ground/snow/snow0/snow02.xml" /> 
     3        <import file="../objects/tiles/snow/snow0/snow02.xml" /> 
    44        <import file="../objects/agents/npcs/long_coat_female/long_coat_female.xml" /> 
    55        <import file="../objects/agents/npcs/long_coat_male/long_coat_male.xml" /> 
     
    1313        <import file="../objects/agents/player/player.xml" /> 
    1414        <import file="../objects/buildings/shanty/shanty-door.xml" /> 
    15         <import file="../objects/buildings/container_house/container_house01.xml" /> 
    16         <import file="../objects/buildings/container_house/container_house02.xml" /> 
     15        <import file="../objects/buildings/container_house/container_house_01.xml" /> 
     16        <import file="../objects/buildings/container_house/container_house_02.xml" /> 
    1717        <layer grid_type="square" id="GroundLayer" pathing="cell_edges_only" rotation="0.0" transparency="0" x_offset="0.0" x_scale="1.0" y_offset="0.0" y_scale="1.0"> 
    1818                <instances> 
  • trunk/game/objects/buildings/gate/archway_gate.xml

    r433 r694  
    11<?fife type="object"?> 
    22<object id="archway_gate" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="archway_gate.png" direction="0" y_offset="28" x_offset="-27" /> 
     3        <image source="archway_gate_000.png" direction="0" y_offset="28" x_offset="-27" /> 
    44</object> 
  • trunk/game/objects/buildings/gate/shadow_gate.xml

    r433 r694  
    11<?fife type="object"?> 
    22<object id="shadow_gate" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="shadow_gate.png" direction="0" y_offset="4" x_offset="-30" /> 
     3        <image source="shadow_gate_000.png" direction="0" y_offset="4" x_offset="-30" /> 
    44</object> 
  • trunk/game/objects/items/bottle.xml

    r592 r694  
    11<?fife type="object"?> 
    22<object id="bottle" namespace="PARPG" blocking="0" static="0"> 
    3         <image source="bottle.png" direction="0" /> 
     3        <image source="bottle_000.png" direction="0" /> 
    44</object> 
  • trunk/game/objects/items/generic_item.xml

    r598 r694  
    11<?fife type="object"?> 
    22<object id="generic_item" namespace="PARPG" blocking="0" static="0"> 
    3         <image source="generic_item.png" direction="0" /> 
     3        <image source="generic_item_000.png" direction="0" /> 
    44</object> 
  • trunk/game/objects/items/grain.xml

    r592 r694  
    11<?fife type="object"?> 
    22<object id="grain" namespace="PARPG" blocking="0" static="0"> 
    3         <image source="grain.png" direction="0" /> 
     3        <image source="grain_000.png" direction="0" /> 
    44</object> 
  • trunk/game/objects/items/potatoes.xml

    r592 r694  
    11<?fife type="object"?> 
    22<object id="potatoes" namespace="PARPG" blocking="0" static="0"> 
    3         <image source="potatoes.png" direction="0" /> 
     3        <image source="potatoes_000.png" direction="0" /> 
    44</object> 
  • trunk/game/objects/items/rotten_yam.xml

    r596 r694  
    11<?fife type="object"?> 
    22<object id="rotten_yam" namespace="PARPG" blocking="0" static="0"> 
    3         <image source="rotten_yam.png" direction="0" /> 
     3        <image source="rotten_yam_000.png" direction="0" /> 
    44</object> 
  • trunk/game/objects/items/wood.xml

    r596 r694  
    11<?fife type="object"?> 
    22<object id="wood" namespace="PARPG" blocking="0" static="0"> 
    3         <image source="wood.png" direction="0" /> 
     3        <image source="wood_000.png" direction="0" /> 
    44</object> 
  • trunk/game/objects/scenery/bed/bed_a/bed_a.xml

    r428 r694  
    11<?fife type="object"?> 
    22<object id="bed_a" namespace="PARPG" blocking="0" static="1"> 
    3         <image source="bed_000.png" direction="0" x_offset="0" y_offset="21" /> 
    4         <image source="bed_045.png" direction="45" x_offset="0" y_offset="38" /> 
    5         <image source="bed_090.png" direction="90" x_offset="0" y_offset="41" /> 
    6         <image source="bed_135.png" direction="135" x_offset="0" y_offset="38" /> 
    7         <image source="bed_180.png" direction="180" x_offset="0" y_offset="20" /> 
    8         <image source="bed_225.png" direction="225" x_offset="0" y_offset="37" /> 
    9         <image source="bed_270.png" direction="270" x_offset="0" y_offset="39" /> 
    10         <image source="bed_315.png" direction="315" x_offset="0" y_offset="37" /> 
     3        <image source="bed_a_000.png" direction="0" x_offset="0" y_offset="21" /> 
     4        <image source="bed_a_045.png" direction="45" x_offset="0" y_offset="38" /> 
     5        <image source="bed_a_090.png" direction="90" x_offset="0" y_offset="41" /> 
     6        <image source="bed_a_135.png" direction="135" x_offset="0" y_offset="38" /> 
     7        <image source="bed_a_180.png" direction="180" x_offset="0" y_offset="20" /> 
     8        <image source="bed_a_225.png" direction="225" x_offset="0" y_offset="37" /> 
     9        <image source="bed_a_270.png" direction="270" x_offset="0" y_offset="39" /> 
     10        <image source="bed_a_315.png" direction="315" x_offset="0" y_offset="37" /> 
    1111</object> 
    1212 
  • trunk/game/objects/scenery/bed/bed_b/bed_b.xml

    r428 r694  
    11<?fife type="object"?> 
    22<object id="bed_b" namespace="PARPG" blocking="0" static="1"> 
    3         <image source="bed_000.png" direction="0" x_offset="0" y_offset="28" /> 
    4         <image source="bed_045.png" direction="45" x_offset="0" y_offset="43" /> 
    5         <image source="bed_090.png" direction="90" x_offset="0" y_offset="40" /> 
    6         <image source="bed_135.png" direction="135" x_offset="0" y_offset="42" /> 
    7         <image source="bed_180.png" direction="180" x_offset="0" y_offset="29" /> 
    8         <image source="bed_225.png" direction="225" x_offset="0" y_offset="42" /> 
    9         <image source="bed_270.png" direction="270" x_offset="0" y_offset="39" /> 
    10         <image source="bed_315.png" direction="315" x_offset="0" y_offset="42" /> 
     3        <image source="bed_b_000.png" direction="0" x_offset="0" y_offset="28" /> 
     4        <image source="bed_b_045.png" direction="45" x_offset="0" y_offset="43" /> 
     5        <image source="bed_b_090.png" direction="90" x_offset="0" y_offset="40" /> 
     6        <image source="bed_b_135.png" direction="135" x_offset="0" y_offset="42" /> 
     7        <image source="bed_b_180.png" direction="180" x_offset="0" y_offset="29" /> 
     8        <image source="bed_b_225.png" direction="225" x_offset="0" y_offset="42" /> 
     9        <image source="bed_b_270.png" direction="270" x_offset="0" y_offset="39" /> 
     10        <image source="bed_b_315.png" direction="315" x_offset="0" y_offset="42" /> 
    1111</object> 
    1212 
  • trunk/game/objects/scenery/bed/bed_c/bed_c.xml

    r428 r694  
    11<?fife type="object"?> 
    22<object id="bed_c" namespace="PARPG" blocking="0" static="1"> 
    3         <image source="bed_000.png" direction="0" x_offset="0" y_offset="30" /> 
    4         <image source="bed_045.png" direction="45" x_offset="0" y_offset="44" /> 
    5         <image source="bed_090.png" direction="90" x_offset="0" y_offset="41" /> 
    6         <image source="bed_135.png" direction="135" x_offset="0" y_offset="43" /> 
    7         <image source="bed_180.png" direction="180" x_offset="0" y_offset="30" /> 
    8         <image source="bed_225.png" direction="225" x_offset="0" y_offset="44" /> 
    9         <image source="bed_270.png" direction="270" x_offset="0" y_offset="39" /> 
    10         <image source="bed_315.png" direction="315" x_offset="0" y_offset="44" /> 
     3        <image source="bed_c_000.png" direction="0" x_offset="0" y_offset="30" /> 
     4        <image source="bed_c_045.png" direction="45" x_offset="0" y_offset="44" /> 
     5        <image source="bed_c_090.png" direction="90" x_offset="0" y_offset="41" /> 
     6        <image source="bed_c_135.png" direction="135" x_offset="0" y_offset="43" /> 
     7        <image source="bed_c_180.png" direction="180" x_offset="0" y_offset="30" /> 
     8        <image source="bed_c_225.png" direction="225" x_offset="0" y_offset="44" /> 
     9        <image source="bed_c_270.png" direction="270" x_offset="0" y_offset="39" /> 
     10        <image source="bed_c_315.png" direction="315" x_offset="0" y_offset="44" /> 
    1111</object> 
    1212 
  • trunk/game/objects/scenery/chairs/black_chair/lying/black_chair_lying.xml

    r428 r694  
    11<?fife type="object"?> 
    22<object id="black_chair_lying" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="black_chair2_045.png" direction="45" x_offset="0" y_offset="0" /> 
    4         <image source="black_chair2_135.png" direction="135" x_offset="0" y_offset="0" /> 
    5         <image source="black_chair2_225.png" direction="225" x_offset="0" y_offset="0" /> 
    6         <image source="black_chair2_315.png" direction="315" x_offset="0" y_offset="0" /> 
     3        <image source="black_chair_lying_045.png" direction="45" x_offset="0" y_offset="0" /> 
     4        <image source="black_chair_lying_135.png" direction="135" x_offset="0" y_offset="0" /> 
     5        <image source="black_chair_lying_225.png" direction="225" x_offset="0" y_offset="0" /> 
     6        <image source="black_chair_lying_315.png" direction="315" x_offset="0" y_offset="0" /> 
    77</object> 
    88 
  • trunk/game/objects/scenery/chairs/black_chair/standing/black_chair_standing.xml

    r428 r694  
    11<?fife type="object"?> 
    22<object id="black_chair_standing" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="black_chair_000.png" direction="0" x_offset="0" y_offset="0" /> 
    4         <image source="black_chair_045.png" direction="45" x_offset="0" y_offset="0" /> 
    5         <image source="black_chair_090.png" direction="90" x_offset="0" y_offset="0" /> 
    6         <image source="black_chair_135.png" direction="135" x_offset="0" y_offset="0" /> 
    7         <image source="black_chair_180.png" direction="180" x_offset="0" y_offset="0" /> 
    8         <image source="black_chair_225.png" direction="225" x_offset="0" y_offset="0" /> 
    9         <image source="black_chair_270.png" direction="270" x_offset="0" y_offset="0" /> 
    10         <image source="black_chair_315.png" direction="315" x_offset="0" y_offset="0" /> 
     3        <image source="black_chair_standing_000.png" direction="0" x_offset="0" y_offset="0" /> 
     4        <image source="black_chair_standing_045.png" direction="45" x_offset="0" y_offset="0" /> 
     5        <image source="black_chair_standing_090.png" direction="90" x_offset="0" y_offset="0" /> 
     6        <image source="black_chair_standing_135.png" direction="135" x_offset="0" y_offset="0" /> 
     7        <image source="black_chair_standing_180.png" direction="180" x_offset="0" y_offset="0" /> 
     8        <image source="black_chair_standing_225.png" direction="225" x_offset="0" y_offset="0" /> 
     9        <image source="black_chair_standing_270.png" direction="270" x_offset="0" y_offset="0" /> 
     10        <image source="black_chair_standing_315.png" direction="315" x_offset="0" y_offset="0" /> 
    1111</object> 
    1212 
  • trunk/game/objects/scenery/crate/crate.xml

    r387 r694  
    11<?fife type="object"?> 
    22<object id="crate" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="image.png" direction="0" x_offset="0" y_offset="-15" /> 
     3        <image source="crate.png" direction="0" x_offset="0" y_offset="-15" /> 
    44</object> 
  • trunk/game/objects/scenery/stools/old_stool/old_stool1.xml

    r428 r694  
    11<?fife type="object"?> 
    2 <object id="old_stool1" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="old_stool1.png" direction="0" x_offset="0" y_offset="0" /> 
     2<object id="old_stool_1" namespace="PARPG" blocking="1" static="1"> 
     3        <image source="old_stool_1.png" direction="0" x_offset="0" y_offset="0" /> 
    44</object> 
    55 
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