Ignore:
Timestamp:
05/14/09 09:42:30 (11 years ago)
Author:
maximinus_parpg
Message:

Started incrementing object complexity.
Now you can map or non map objects.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/PARPG/maps/map_objects.xml

    r68 r69  
    1111    <!-- There can be any number of objects --> 
    1212    <!-- Object blocking is set in the objects own xml file --> 
    13     <object gfx="crate" xpos="-3.0" ypos="-4.0" id="crate01"  
     13    <object display="True" gfx="crate" xpos="-3.0" ypos="-4.0" id="crate01" 
    1414            text="Just a crate"></object> 
    15     <object gfx="crate" xpos="-4.0" ypos="-6.0" id="crate02" 
     15    <object display="True" gfx="crate" xpos="-4.0" ypos="-6.0" id="crate02" 
    1616            text="A dirty old crate"></object> 
     17    <object display="False" gfx="NONE" owner="crate02" id="letter" 
     18            text="A newly thrown-away letter"></object> 
     19    <object display="False" gfx="NONE" owner="crate02" id="battery" 
     20            text="An old battery"></object> 
    1721</objects> 
    1822 
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