Changeset 574 for trunk/game/scripts/gamemodel.py
- Timestamp:
- 07/08/10 18:00:37 (9 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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trunk/game/scripts/gamemodel.py
r571 r574 27 27 from common.utils import parseBool 28 28 from inventory import Inventory 29 from scripts.quest_engine import QuestEngine30 29 31 30 try: … … 55 54 self.load_saver = False 56 55 self.savegame = None 57 self.game_state = GameState() 58 self.game_state.quest_engine = QuestEngine(\ 59 settings.get("PARPG", 60 "QuestsDirectory")) 61 self.game_state.quest_engine.readQuests() 56 self.game_state = GameState(QuestsDir = settings.get("PARPG", 57 "QuestsDirectory")) 58 #self.game_state.quest_engine = 59 #self.game_state.quest_engine.readQuests() 62 60 self.pc_run = 1 63 61 self.target_position = None … … 497 495 self.active_map.addPC() 498 496 self.game_state.PlayerCharacter.start() 497 if agent.has_key("PeopleKnown"): 498 self.game_state.PlayerCharacter.peopleIknow = agent["PeopleKnown"] 499 499 500 500 def changeMap(self, map_name, target_position = None): … … 513 513 # issue the map change 514 514 self.map_change = True 515 else:516 #set the player position on the current map517 self.teleport(target_position)518 515 519 516 def deleteMaps(self):
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