Changeset 515 for trunk/game/README
- Timestamp:
- 03/09/10 16:21:23 (10 years ago)
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trunk/game/README
r514 r515 1 1 ================================================================================= 2 2 PARPG TECHDEMO 1 README 3 Last Updated: 0 8March 20103 Last Updated: 09 March 2010 4 4 ================================================================================= 5 5 … … 8 8 9 9 == Table of contents == 10 * Preamble 11 * License 12 * How to run PARPG 13 * Keybinds 14 * Known bugs / limitations 15 * How to provide feedback 16 * Acknowlegements 10 01 Preamble 11 02 License 12 03 Supported operating systems 13 04 How to run PARPG 14 05 Keybinds 15 06 Map editor 16 07 Known bugs / limitations 17 08 How to provide feedback 18 09 Acknowlegements 17 19 18 == Preamble ==20 == 01 Preamble == 19 21 This preamble has been written to give you an upfront overview of the current status of the project. In the last months the project slowed down considerably and we basically decided that we'll rather release what we have right now instead of trying to implement more features and add more content, risking to collapse before we reach the finish line of the first release. 20 22 21 23 This said: we didn't manage to fix a number of bugs and didn't reach the original aim to implement a couple of quests that you can actually play through. You can walk around, talk to other characters, change to different (placeholder) maps, listen to background audio tracks and play around with the settings. That's it. It's possible that this is the first and last official PARPG release due the issues we are facing lately. Hopefully this release will help to attract some fresh blood that will get the project back on track. If not, it was at least fun for us to spend a year of our life on such a project and release what we have achieved to the public. And move on after that. 22 24 23 == License ==25 == 02 License == 24 26 * All Python code is licensed under GPL 3.0. For the full license see: <PARPG>/game/license/gpl30.license 25 27 * Assets are either licensed under Creative Commons 3.0 BY-SA or public domain. For the full licenses see: <PARPG>/game/license/cc30_by_sa.license & <PARPG>/game/license/public_domain.license 26 28 * Most directories contain an <asset>.license file that states under which license the specific assets in the directory are released under and who created them. Use this file to properly attribute developers in case you reuse PARPG assets in your project 27 29 28 == How to run PARPG == 29 === Linux === 30 * Unpack the .tar.bz2 source archive 30 == 03 Supported operating systems == 31 PARPG is officially supported in combination with these operating systems: 32 * Linux (32 & 64bit) 33 * Win32 (32 & 64bit) 34 35 PARPG should nevertheless also work with (prolly some tweaks required): 36 * FreeBSD (use Linux install instructions) 37 * Mac OSX 38 * OpenBSD (use Linux install instructions) 39 40 == 04 How to run PARPG == 41 === 04.1 Linux === 42 * Unpack the fife_r3236_src.tar.bz2 archive to <FIFE> 43 * cd into the <FIFE> directory and run: scons ext && scons 44 * In case you encounter any build errors, try these pointers http://wiki.fifengine.de/Building:Linux:SCons 45 * Unpack the parpg_td1_r515_src.tar.bz2 archive to <PARPG> 46 * cd into the <PARPG> directory and run: ./run.py 31 47 * Run <FIXME> 32 48 * To run PARPG itself, cd into the PARPG directory and execute run.py (should be automatically associated with your Python 2.6 interpreter) 33 * To run the PARPG map editor, cd into the PARPG directory and execute parpg_editor.py; a work in progress map editor tutorial can be found at http://wiki.parpg.net/Map_editor_tutorial34 49 35 === Mac === 36 * Unpack the .tar.bz2 source archive 37 * Run <FIXME> 50 === 04.2 Mac === 51 * Unpack the fife_r3236_src.tar.bz2 archive to <FIFE> 52 * <FIXME>FIFE build instructions for Mac OSX</FIXME> 53 * In case you encounter any build errors, try these pointers http://wiki.fifengine.de/Building:Mac:Scons 54 * Unpack the parpg_td1_r515_src.tar.bz2 archive to <PARPG> 55 * cd into the <PARPG> directory and run: ./run.py 38 56 * To run PARPG itself, cd into the PARPG directory and execute run.py (should be automatically associated with your Python 2.6 interpreter) 39 * To run the PARPG map editor, cd into the PARPG directory and execute parpg_editor.py; a work in progress map editor tutorial can be found at http://wiki.parpg.net/Map_editor_tutorial40 57 41 === Win32 ===58 === 04.3 Win32 === 42 59 * Install PARPG to a location of your choice 43 60 * Make sure that you've installed (Active)Python 2.6, PyYAML and FIFE (they either ship with the installer or can be downloaded with the help of it) 44 * To run PARPG itself, cd into the PARPG directory and execute run.py (should be automatically associated with your Python 2.6 interpreter) 45 * To run the PARPG map editor, cd into the PARPG directory and execute parpg_editor.py; a work in progress map editor tutorial can be found at http://wiki.parpg.net/Map_editor_tutorial 46 * To run PARPG with file logging, cd into the PARPG directory and execute log_parpg.bat; the log will be written to logfile.txt 61 * To run PARPG itself, cd into the <PARPG> directory and execute run.py (should be automatically associated with your Python 2.6 interpreter) 62 * To run PARPG with file logging, cd into the <PARPG> directory and execute log_parpg.bat; the log will be written to logfile.txt 47 63 48 == Keybinds ==64 == 05 Keybinds == 49 65 * <i> toggles the inventory on and off 50 66 * <t> shows the grid layout … … 57 73 * <PAUSE> (un)pauses the game 58 74 59 == Known bugs / limitations == 75 == 06 Map editor == 76 * To run the PARPG map editor, cd into the PARPG directory and execute parpg_editor.py 77 * A work in progress map editor tutorial can be found at http://wiki.parpg.net/Map_editor_tutorial 78 79 == 07 Known bugs / limitations == 60 80 * FPS rate tends to be rather slow on some systems; the FIFE team is working to address this in their view_performance branch, for details see http://forums.parpg.net/index.php?topic=570.0 61 81 * While it's possible to talk to the NPCs, you can't solve any of the quests without using the ingame console (see ticket #229) … … 69 89 * Full list of open tickets can be found at http://parpg-trac.cvsdude.com/parpg/report/1 70 90 71 == How to provide feedback ==91 == 08 How to provide feedback == 72 92 You can reach the development team in a couple of ways and provide feedback: 73 93 * PARPG forums: http://forums.parpg.net/ … … 78 98 All feedback is welcome! 79 99 80 == Acknowlegements ==100 == 09 Acknowlegements == 81 101 We thank everyone who supported the project and believed in the idea of creating an old school isometric 2d RPG despite the general trend of more and more higher budget cross platform (read: consoles and win32) 3d RPGs. We do especially want to thank qubodup, a loyal follower who supported the project since its first steps and has helped us by spreading the word about PARPG with his ingame videos and his continued news coverage at http://freegamer.blogspot.com/ 82 102
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