Changeset 512


Ignore:
Timestamp:
03/08/10 12:59:27 (9 years ago)
Author:
barra_parpg
Message:

Patch by mvbarracuda:

  • Updated AUTHORS file
  • Updated README
  • Updated win32 packaging script; make sure you rename the fife installer to fife_0.3.0_r<revision>_win32.exe before you copy it into game/dependencies/ and adjust windows_packaging.nsi according to it
Location:
trunk/game
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • trunk/game/AUTHORS

    r511 r512  
    1717* lamoot 
    1818* zimble 
     19* infrared 
    1920* border 
    2021* shrew81 
     22* comscar 
    2123* continuum 
    2224 
  • trunk/game/README

    r507 r512  
    1                                  PARPG README 
    2                           Last Updated 13 December 2009 
     1================================================================================= 
     2                            PARPG TECHDEMO 1 README 
     3                          Last Updated: 08 March 2010 
     4================================================================================= 
    35 
    4 Thank you for downloading PARPG. To get it running, you'll need the FIFE 
    5 engine on your computer. So start by visiting them at: 
     6== Introduction == 
     7Welcome to the first official release of the open source post-apocalyptic RPG undertaking PARPG. This release is based on PARPG SVN trunk revison 512. Built against and tested with FIFE SVN trunk revision 3236. 
    68 
    7 http://fifengine.de/ 
     9== Table of contents == 
     10* Preamble 
     11* License 
     12* How to run PARPG 
     13* Keybinds 
     14* Known bugs / limitations 
     15* How to provide feedback 
     16* Acknowlegements 
    817 
    9 When you have Fife installed, this directory (/PARPG) needs to be copied into 
    10 your /fife/clients directory. You can then run the code with the command 
    11 ./run.py from /fife/clients/PARPG/ (Windows users may have to use the 
    12 command python.exe run.py). You can exit by either pressing Q or closing 
    13 the window in the normal way. For more detailed installation instructions 
    14 take a look at http://wiki.parpg.net/Download 
    15   
    16 Keys: 
    17     Q shows quit dialog  
    18     ESC shows the main menu. 
    19     I shows/hides inventory. 
    20     F5 shows the grid co-ordinates. 
    21     F7 takes a screenshot. 
    22     F10 shows a debug console 
    23     T shows the grid layout. 
    24     M toggles music on and off. 
    25     PAUSE (un)pause the game. 
     18== Preamble == 
     19This preamble has been written to give you an upfront overview of the current status of the project. In the last months the project slowed down considerably and we basically decided that we'll rather release what we have right now instead of trying to implement more features and add more content, risking to collapse before we reach the finish line of the first release. 
    2620 
    27 It should be noted that PARPG is in no way a complete game as of yet. 
     21This said: we didn't manage to fix a number of bugs and didn't reach the original aim to implement a couple of quests that you can actually play through. You can walk around, talk to other characters, change to different (placeholder) maps, listen to background audio tracks and play around with the settings. That's it. It's possible that this is the first and last official PARPG release due the issues we are facing lately. Hopefully this release will help to attract some fresh blood that will get the project back on track. If not, it was at least fun for us to spend a year of our life on such a project and release what we have achieved to the public. And move on after that. 
    2822 
    29 For help and further information, you can try the following: 
     23== License == 
     24* All Python code is licensed under GPL 3.0. For the full license see: <PARPG>/game/license/gpl30.license 
     25* Assets are either licensed under Creative Commons 3.0 BY-SA or public domain. For the full licenses see: <PARPG>/game/license/cc30_by_sa.license & <PARPG>/game/license/public_domain.license 
     26* Most directories contain an <asset>.license file that states under which license the specific assets in the directory are released under and who created them. Use this file to properly attribute developers in case you reuse PARPG assets in your project 
    3027 
    31 PARPG website:      http://blog.parpg.net/ 
     28== How to run PARPG == 
     29=== Linux === 
     30* Unpack the .tar.bz2 source archive 
     31* Run <FIXME> 
     32* To run PARPG itself, cd into the PARPG directory and execute run.py (should be automatically associated with your Python 2.6 interpreter) 
     33* To run the PARPG map editor, cd into the PARPG directory and execute parpg_editor.py; a work in progress map editor tutorial can be found at http://wiki.parpg.net/Map_editor_tutorial 
    3234 
    33 PARPG forums:       http://forums.parpg.net/ 
     35=== Mac === 
     36* Unpack the .tar.bz2 source archive 
     37* Run <FIXME> 
     38* To run PARPG itself, cd into the PARPG directory and execute run.py (should be automatically associated with your Python 2.6 interpreter) 
     39* To run the PARPG map editor, cd into the PARPG directory and execute parpg_editor.py; a work in progress map editor tutorial can be found at http://wiki.parpg.net/Map_editor_tutorial 
    3440 
    35 PARPG IRC:          # Network: freenode 
    36                     # Server: irc.freenode.net 
    37                     # Port: 6667 
    38                     # Channel: #parpg  
     41=== Win32 === 
     42* Install PARPG to a location of your choice 
     43* Make sure that you've installed (Active)Python 2.6, PyYAML and FIFE (they either ship with the installer or can be downloaded with the help of it) 
     44* To run PARPG itself, cd into the PARPG directory and execute run.py (should be automatically associated with your Python 2.6 interpreter) 
     45* To run the PARPG map editor, cd into the PARPG directory and execute parpg_editor.py; a work in progress map editor tutorial can be found at http://wiki.parpg.net/Map_editor_tutorial 
     46* To run PARPG with file logging, cd into the PARPG directory and execute log_parpg.bat; the log will be written to logfile.txt 
    3947 
    40 All feedback is welcome. 
     48== Keybinds == 
     49* <i> toggles the inventory on and off 
     50* <t> shows the grid layout 
     51* <m> toggles music on and off 
     52* <q> shows quit dialog 
     53* <F5> shows the grid coordinates 
     54* <F7> takes a screenshot 
     55* <F10> shows a debug console 
     56* <ESC> shows the main menu 
     57* <PAUSE> (un)pauses the game 
    4158 
    42 The PARPG team. 
     59== Known bugs / limitations == 
     60* While it's possible to talk to the NPCs, you can't solve any of the quests without using the ingame console (see ticket #229) 
     61* Some unit tests are broken (see ticket #253) 
     62* Random music playback hasn't been implemented (see ticket #250) 
     63* PARPG crashes on exit in combination with Windows Vista 64bit if FIFE is built via MSVC 2005/2008 (see ticket #114 for a workaround) 
     64* There is no regular main menu, you'll have to use the <ESC> key to access the placeholder menu (see ticket #118) 
     65* Containers don't support taking everything out of them at once (see ticket #225) 
     66* You can't drop items onto the ground (see ticket #223) 
     67* Some map objects are semi-transparent while they should have been rendered opaque (see ticket #251) 
     68* Full list of open tickets can be found at http://parpg-trac.cvsdude.com/parpg/report/1 
    4369 
     70== How to provide feedback == 
     71You can reach the development team in a couple of ways and provide feedback: 
     72* PARPG forums: http://forums.parpg.net/ 
     73* PARPG IRC channel: #parpg @ irc.freenode.net (visit http://irc.parpg.net to join the channel via your web browser) 
     74* PARPG bug tracker: http://bugs.parpg.net 
     75* PARPG blog: http://blog.parpg.net/ 
     76 
     77All feedback is welcome! 
     78 
     79== Acknowlegements == 
     80We thank everyone who supported the project and believed in the idea of creating an old school isometric 2d RPG despite the general trend of more and more higher budget cross platform (read: consoles and win32) 3d RPGs. We do especially want to thank qubodup, a loyal follower who supported the project since its first steps and has helped us by spreading the word about PARPG with his ingame videos and his continued news coverage at http://freegamer.blogspot.com/ 
     81 
     82Furthermore we want to thank the developers of FIFE, the engine of our choice. Without you this project would not have been possible at all and we're glad that the project is finally in good hands again now. If you want to find out more about FIFE, check out their website http://www.fifengine.net/ 
     83 
     84The PARPG developers, 
     85http://www.parpg.net 
  • trunk/game/packaging/windows_packaging.nsi

    r505 r512  
    1 !define PRODUCT_NAME "PARPG" 
    2 !define PRODUCT_VERSION "0.1" 
     1!define PRODUCT_NAME "PARPG Techdemo 1" 
     2!define PRODUCT_VERSION "SVN trunk r512" 
    33!define PRODUCT_PUBLISHER "PARPG Development Team" 
    44!define PRODUCT_WEB_SITE "http://blog.parpg.net/" 
     
    4141 
    4242Name "${PRODUCT_NAME}" 
    43 OutFile "Setup.exe" 
     43OutFile "PARPG_td1_r512_win32.exe" 
    4444InstallDir "$PROGRAMFILES\PARPG" 
    4545ShowInstDetails show 
     
    189189  SetOutPath "$TEMP" 
    190190  ;Get all the core PARPG files 
    191   FILE /r "dependencies\fife-0.3.0.win32.exe" 
     191  FILE /r "dependencies\fife_0.3.0_r3236_win32.exe" 
    192192  DetailPrint "Installing FIFE" 
    193   ExecWait "$TEMP\fife-0.3.0.win32.exe" 
     193  ExecWait "$TEMP\fife_0.3.0_r3236_win32.exe" 
    194194 
    195195  DetailPrint "Deleting FIFE installer" 
    196   Delete "$TEMP\fife-0.3.0.win32.exe" 
     196  Delete "$TEMP\fife_0.3.0_r3236_win32.exe" 
    197197SectionEnd 
    198198;------------ PyYAML -------------- 
     
    234234;--------- SECTION END ------------ 
    235235SectionGroupEnd 
    236 LangString DESC_PARPG ${LANG_ENGLISH} "PARPG - The game code" 
     236LangString DESC_PARPG ${LANG_ENGLISH} "PARPG - Techdemo 1 SVN r512" 
    237237LangString DESC_Python ${LANG_ENGLISH} "ActivePython 2.6.4.8 - Required to run PARPG. Requires an active internet connection to install." 
    238 LangString DESC_FIFE ${LANG_ENGLISH} "FIFE 0.3.0 SVN - Required to run PARPG." 
     238LangString DESC_FIFE ${LANG_ENGLISH} "FIFE 0.3.0 SVN trunk r3236 - Required to run PARPG." 
    239239LangString DESC_PyYAML ${LANG_ENGLISH} "PyYAML 3.09 - Required Python Module. Requires an active internet connection to install." 
    240 LangString DESC_OpenAL ${LANG_ENGLISH} "OpenAL - Required for sound and music" 
     240LangString DESC_OpenAL ${LANG_ENGLISH} "OpenAL - Required for sound effects and music playback." 
    241241 
    242242!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN 
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