Changeset 469
- Timestamp:
- 01/31/10 22:21:09 (10 years ago)
- Location:
- trunk/game/scripts
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/game/scripts/dialogue.py
r415 r469 245 245 self.callbacks["get_stuff"](state, command.get("get_stuff")) 246 246 247 elif command.get(" take_stuff"):248 self.callbacks[" take_stuff"](state, command.get("take_stuff"))247 elif command.get("give_stuff"): 248 self.callbacks["give_stuff"](state, command.get("give_stuff")) 249 249 250 250 elif command.get("dialogue"): -
trunk/game/scripts/dialoguevalidator.py
r370 r469 122 122 action + " node") 123 123 #TODO: verify quest 124 elif action in ("get_stuff", " take_stuff"):124 elif action in ("get_stuff", "give_stuff"): 125 125 if not isinstance(entry[action], types.StringType): 126 126 raise DialogueFormatException(\ -
trunk/game/scripts/gui/dialoguegui.py
r424 r469 59 59 print "You've now have the %s" % thing 60 60 61 def take_stuff(state,thing):61 def give_stuff(state,thing): 62 62 if state['pc'].inventory.has(thing): 63 63 state['pc'].inventory.takeItem(thing) … … 78 78 'set_value' : set_value, 79 79 'start_quest' : start_quest, 80 ' take_stuff' : take_stuff80 'give_stuff' : give_stuff 81 81 } 82 82
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