Changeset 465


Ignore:
Timestamp:
01/11/10 17:54:59 (10 years ago)
Author:
zenbitz
Message:

add all npcs to temp maps for testing, farmer now on map2.xml

Location:
trunk/game/maps
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • trunk/game/maps/map.xml

    r430 r465  
    53425342                        <i dialogue="dialogue/fguard.yaml" id="long_coat_female0" is_open="None" locked="None" name="Janie" o="long_coat_female" object_type="NonPlayerCharacter" r="0" target_map="None" target_map_name="None" target_x="None" target_y="None" text="A woman wearing a large coat, and a big gun" x="-5.0" y="-3.0" z="0.0" /> 
    53435343                        <i dialogue="dialogue/drunkard.yaml" id="long_coat_male0" is_open="None" locked="None" name="Bart" o="long_coat_male" object_type="NonPlayerCharacter" r="0" target_map="None" target_map_name="None" target_x="None" target_y="None" text="A very drunk looking man" x="-5.0" y="-4.0" z="0.0" /> 
    5344                         <i dialogue="dialogue/farmer.yaml" id="male_farmer0" is_open="None" locked="None" name="Manslow" o="male_farmer_1" object_type="NonPlayerCharacter" r="0" target_map="None" target_map_name="None" target_x="None" target_y="None" text="A grimy looking farmer" x="-5.0" y="-5.0" z="0.0" /> 
    53455344                        <i dialogue="dialogue/crazy_swede.yaml" id="male_traveler0" is_open="None" locked="None" name="Skwisgaar" o="male_traveler_1" object_type="NonPlayerCharacter" r="0" target_map="None" target_map_name="None" target_x="None" target_y="None" text="A wild-eyed man with an axe" x="-5.0" y="-6.0" z="0.0" /> 
    53465345                        <i dialogue="dialogue/snowshoveler.yaml" id="male_traveler01" is_open="None" locked="None" name="Matti" o="male_traveler_1" object_type="NonPlayerCharacter" r="0" target_map="None" target_map_name="None" target_x="None" target_y="None" text="A man shoveling snow into a hole" x="-8.0" y="-6.0" z="0.0" /> 
    5347                         <i dialogue="dialogue/quartermaster.yaml" id="woman01" is_open="None" locked="None" name="Helja" o="npc_woman" object_type="NonPlayerCharacter" r="0" target_map="None" target_map_name="None" target_x="None" target_y="None" text="A business-like woman, short and stout" x="-5.0" y="-7.0" z="0.0" /> 
     5346                        <i dialogue="dialogue/bouncer.yaml" id="male_traveler02" is_open="None" locked="None" name="Dig" o="male_traveler_1" object_type="NonPlayerCharacter" r="0" target_map="None" target_map_name="None" target_x="None" target_y="None" text="A tough looking dude." x="2.0" y="-6.0" z="0.0" /> 
     5347                        <i dialogue="dialogue/innkeeper.yaml" id="long_coat_male01" is_open="None" locked="None" name="Jacob" o="long_coat_male" object_type="NonPlayerCharacter" r="0" target_map="None" target_map_name="None" target_x="None" target_y="None" text="A lean man with a sharp face and an appraising gaze" x="3.0" y="-6.0" z="0.0" /> 
     5348                        <i dialogue="dialogue/leader.yaml" id="male_traveler03" is_open="None" locked="None" name="Kimmo" o="long_coat_male" object_type="NonPlayerCharacter" r="0" target_map="None" target_map_name="None" target_x="None" target_y="None" text="An older man who exudes confidence and ability" x="4.0" y="-6.0" z="0.0" /> 
     5349                        <i dialogue="dialogue/quartermaster.yaml" id="woman01" is_open="None" locked="None" name="Helja" o="npc_woman" object_type="NonPlayerCharacter" r="0" target_map="None" target_map_name="None" target_x="None" target_y="None" text="A business-like woman, short and stout" x="5.0" y="-7.0" z="0.0" /> 
     5350                        <i dialogue="dialogue/ma.yaml" id="woman02" is_open="None" locked="None" name="Aino" o="npc_woman" object_type="NonPlayerCharacter" r="0" target_map="None" target_map_name="None" target_x="None" target_y="None" text="An ancient crone with a tight lipped smile.  She has an unlit cigarette dangling from her lips" x="-6.0" y="-7.0" z="0.0" /> 
     5351                        <i dialogue="dialogue/grifter2.yaml" id="woman03" is_open="None" locked="None" name="Kandi" o="npc_woman" object_type="NonPlayerCharacter" r="0" target_map="None" target_map_name="None" target_x="None" target_y="None" text="A dark haired, scantily clad woman giving you the once over" x="-7.0" y="-7.0" z="0.0" /> 
     5352                        <i dialogue="dialogue/grifter1.yaml" id="woman04" is_open="None" locked="None" name="Cali" o="npc_woman" object_type="NonPlayerCharacter" r="0" target_map="None" target_map_name="None" target_x="None" target_y="None" text="A scantily clad blond, checking you out" x="-8.0" y="-7.0" z="0.0" /> 
     5353                        <i dialogue="dialogue/camilla.yaml" id="sister00" is_open="None" locked="None" name="Camilla" o="long_coat_female" object_type="NonPlayerCharacter" r="0" target_map="None" target_map_name="None" target_x="None" target_y="None" text="A hard-faced pretty young woman.  She seems to be scowling." x="-5.0" y="-8.0" z="0.0" /> 
     5354                        <i dialogue="dialogue/synnove.yaml" id="sister01" is_open="None" locked="None" name="Synnove" o="long_coat_female" object_type="NonPlayerCharacter" r="0" target_map="None" target_map_name="None" target_x="None" target_y="None" text="A plain looking girl with a faraway look in her eye" x="-5.0" y="-9.0" z="0.0" /> 
    53485355                        <i id="crate02" is_open="False" locked="False" name="A dirty old crate" o="crate" object_type="WoodenCrate" r="0" target_map="None" target_map_name="None" target_x="None" target_y="None" text="A crate that is covered in grime and dirt. There doesn&apos;t seem to be anything remarkable about it" x="-2.0" y="-11.0" z="0.0" /> 
    53495356                        <i o="guard_tower" r="315" x="4.0" y="-17.0" z="0.0" /> 
  • trunk/game/maps/map2.xml

    r427 r465  
    33        <import file="../objects/ground/grass/grass-a.xml" /> 
    44        <import file="../objects/buildings/shanty/shanty-door.xml" /> 
     5        <import file="../objects/agents/npcs/long_coat_male/long_coat_male.xml" /> 
     6        <import file="../objects/agents/npcs/male_farmer_1/male_farmer_1.xml" /> 
    57        <layer grid_type="square" id="GroundLayer" pathing="cell_edges_only" rotation="0.0" transparency="0" x_offset="0.0" x_scale="1.0" y_offset="0.0" y_scale="1.0"> 
    68                <instances> 
     
    10081010        <layer grid_type="square" id="ObjectLayer" pathing="cell_edges_and_diagonals" rotation="0.0" transparency="0" x_offset="0.0" x_scale="1.0" y_offset="0.0" y_scale="1.0"> 
    10091011                <instances> 
     1012                        <i dialogue="dialogue/farmer.yaml" id="male_farmer0" is_open="None" locked="None" name="Manslow" o="male_farmer_1" object_type="NonPlayerCharacter" r="0" target_map="None" target_map_name="None" target_x="None" target_y="None" text="A grimy looking farmer" x="-3.0" y="-3.0" z="0.0" /> 
     1013                        <i dialogue="dialogue/farm_boy1.yaml" id="farm_boy0" is_open="None" locked="None" name="Sami"    o="long_coat_male" object_type="NonPlayerCharacter" r="0" target_map="None" target_map_name="None" target_x="None" target_y="None" text="An earstwhile boy, working hard" x="3.0" y="4.0" z="0.0" /> 
     1014                        <i dialogue="dialogue/farm_boy2.yaml" id="farm_boy1" is_open="None" locked="None" name="Rasmus"  o="long_coat_male" object_type="NonPlayerCharacter" r="0" target_map="None" target_map_name="None" target_x="None" target_y="None" text="A grimy looking farmer" x="4.0" y="3.0" z="0.0" /> 
    10101015                        <i id="shanty-door01" is_open="False" locked="None" name="Shanty Door" o="shanty-door" object_type="ShantyDoor" r="0" target_map="maps/map.xml" target_map_name="main-map" target_x="5.0" target_y="5.0" text="Looks like the entrance to the building." x="-2.0" y="6.0" z="0.0" /> 
    10111016                </instances> 
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