Changeset 433


Ignore:
Timestamp:
12/06/09 20:19:00 (10 years ago)
Author:
barra_parpg
Message:

Ticket 235. Patch by Sirren & mvbarracuda:

  • Textured gate by Sirren
  • Tweaked shadow to properly align with the pillars of the gate
Location:
trunk/game/objects/buildings/gate
Files:
3 added
24 edited

Legend:

Unmodified
Added
Removed
  • trunk/game/objects/buildings/gate/archway_gate.xml

    r428 r433  
    11<?fife type="object"?> 
    22<object id="archway_gate" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="archway_gate.png" direction="0" y_offset="28" x_offset="-26" /> 
     3        <image source="archway_gate.png" direction="0" y_offset="28" x_offset="-27" /> 
    44</object> 
  • trunk/game/objects/buildings/gate/pillar1/p1_s2.xml

    r428 r433  
    11<?fife type="object"?> 
    22<object id="pillar1_segment2" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="p1_s2.png" direction="0" y_offset="-19" x_offset="5" /> 
     3        <image source="p1_s2.png" direction="0" y_offset="-19" x_offset="4" /> 
    44</object> 
  • trunk/game/objects/buildings/gate/pillar2/p2_s2.xml

    r428 r433  
    11<?fife type="object"?> 
    22<object id="pillar2_segment2" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="p2_s2.png" direction="0" y_offset="-29" x_offset="-14" /> 
     3        <image source="p2_s2.png" direction="0" y_offset="-29" x_offset="-15" /> 
    44</object> 
  • trunk/game/objects/buildings/gate/pillar3/p3_s1.xml

    r428 r433  
    11<?fife type="object"?> 
    22<object id="pillar3_segment1" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="p3_s0.png" direction="0" y_offset="-48" x_offset="-13" /> 
     3        <image source="p3_s1.png" direction="0" y_offset="-48" x_offset="-13" /> 
    44</object> 
  • trunk/game/objects/buildings/gate/pillar3/p3_s2.xml

    r428 r433  
    11<?fife type="object"?> 
    22<object id="pillar3_segment2" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="p3_s0.png" direction="0" y_offset="-55" x_offset="-4" /> 
     3        <image source="p3_s2.png" direction="0" y_offset="-55" x_offset="-4" /> 
    44</object> 
  • trunk/game/objects/buildings/gate/pillar3/p3_s3.xml

    r428 r433  
    11<?fife type="object"?> 
    22<object id="pillar3_segment3" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="p3_s0.png" direction="0" y_offset="-51" x_offset="-16" /> 
     3        <image source="p3_s3.png" direction="0" y_offset="-51" x_offset="-16" /> 
    44</object> 
  • trunk/game/objects/buildings/gate/pillar4/p4_s2.xml

    r428 r433  
    11<?fife type="object"?> 
    22<object id="pillar4_segment2" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="p4_s2.png" direction="0" y_offset="-23" x_offset="-7" /> 
     3        <image source="p4_s2.png" direction="0" y_offset="-23" x_offset="-8" /> 
    44</object> 
  • trunk/game/objects/buildings/gate/pillar5/p5_s2.xml

    r428 r433  
    11<?fife type="object"?> 
    22<object id="pillar5_segment2" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="p5_s2.png" direction="0" y_offset="-17" x_offset="9" /> 
     3        <image source="p5_s2.png" direction="0" y_offset="-17" x_offset="8" /> 
    44</object> 
  • trunk/game/objects/buildings/gate/shadow_gate.xml

    r428 r433  
    11<?fife type="object"?> 
    22<object id="shadow_gate" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="shadow_gate.png" direction="0" y_offset="5" x_offset="-30" /> 
     3        <image source="shadow_gate.png" direction="0" y_offset="4" x_offset="-30" /> 
    44</object> 
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