Changeset 414 for trunk/game/objects


Ignore:
Timestamp:
11/30/09 12:20:52 (10 years ago)
Author:
barra_parpg
Message:

Patch by mvbarracuda:

  • Moved shadow of the gate to objects layer to avoid that it gets blended off when the player character is near it
  • Slightly corrected shifts of the gate shadow; looks better now
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/game/objects/buildings/gate/shadow_gate.xml

    r410 r414  
    11<?fife type="object"?> 
    22<object id="shadow_gate" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="shadow_gate.png" direction="0" y_offset="5" x_offset="-31" /> 
     3        <image source="shadow_gate.png" direction="0" y_offset="5" x_offset="-30" /> 
    44</object> 
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