Changeset 410 for trunk/game/objects


Ignore:
Timestamp:
11/30/09 00:32:58 (10 years ago)
Author:
barra_parpg
Message:

Patch by mvbarracuda & sirren:

  • Updated gate object
  • Sliced gate into 70px wide pieces (thanks to zenbitz for the slicer PIL port!)
  • Play around with it yourself, we have z-ordering issues for the shadow of the gate but we would actually have to split up the shadow of the gate to work around that and I don't think that's worth the trouble
Location:
trunk/game/objects/buildings/gate
Files:
28 added
2 deleted
2 edited
4 copied
2 moved

Legend:

Unmodified
Added
Removed
  • trunk/game/objects/buildings/gate/archway_gate.xml

    r403 r410  
    11<?fife type="object"?> 
    22<object id="archway_gate" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="archway_gate.png" direction="0" y_offset="18" x_offset="-4" /> 
     3        <image source="archway_gate.png" direction="0" y_offset="28" x_offset="-26" /> 
    44</object> 
  • trunk/game/objects/buildings/gate/pillar1/p1_s0.xml

    r409 r410  
    11<?fife type="object"?> 
    2 <object id="pillar1_segment1" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="p1_s1.png" direction="0" y_offset="-88" x_offset="13" /> 
     2<object id="pillar1_segment0" namespace="PARPG" blocking="1" static="1"> 
     3        <image source="p1_s0.png" direction="0" y_offset="-91" x_offset="12" /> 
    44</object> 
  • trunk/game/objects/buildings/gate/pillar1/p1_s1.xml

    r409 r410  
    11<?fife type="object"?> 
    2 <object id="pillar1_segment2" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="p1_s2.png" direction="0" y_offset="-52" x_offset="11" /> 
     2<object id="pillar1_segment1" namespace="PARPG" blocking="1" static="1"> 
     3        <image source="p1_s1.png" direction="0" y_offset="-55" x_offset="10" /> 
    44</object> 
  • trunk/game/objects/buildings/gate/pillar1/p1_s2.xml

    r409 r410  
    11<?fife type="object"?> 
    2 <object id="pillar1_segment3" namespace="PARPG" blocking="1" static="1"> 
    3         <image source="p1_s3.png" direction="0" y_offset="-16" x_offset="6" /> 
     2<object id="pillar1_segment2" namespace="PARPG" blocking="1" static="1"> 
     3        <image source="p1_s2.png" direction="0" y_offset="-19" x_offset="5" /> 
    44</object> 
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