Changeset 407 for trunk/game/objects

Timestamp:
11/28/09 23:36:52 (10 years ago)
Author:
barra_parpg
Message:

Patch by mvbarracuda:

  • Split up one of the gate's pillars for testing purposes
  • z-ordering and blocking seems to work like intended (after adding some invisible blockers to the gaps between the pillar segments)
  • Note: I didn't have any luck getting our image splitting scripts working; utilities/gfxsplit.py choked on the png files, utilities/image_splicer.py depends on PythonMagick?; for PythonMagick? there is no precompiled win32 package available and you have to build from source; it would be great if somebody could look into porting image_splicer.py from PythonMagick? to PIL (Python Imaging Library) as PIL is available as precompiled win32 package
Location:
trunk/game/objects/buildings/gate/pillar1
Files:
7 added

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