Changeset 393 for trunk/game/objects


Ignore:
Timestamp:
11/24/09 11:51:36 (10 years ago)
Author:
barra_parpg
Message:

Patch by Sirren & mvbarracuda:

  • Guard tower in 8 rotations (we might just need 4 for the techdemo: 45, 135, 225, 315)
  • Added rotations to the object definition file
  • x and y shifts are currently NOT correct for the rotated versions besides 225°
  • Addresses [t:191]
Location:
trunk/game/objects/buildings/guard_tower
Files:
7 added
2 edited

Legend:

Unmodified
Added
Removed
  • trunk/game/objects/buildings/guard_tower/guard_tower.xml

    r334 r393  
    11<?fife type="object"?> 
    2 <object id="guard_tower" namespace="PARPG" blocking="1" static="1"> 
    3     <image source="guard_tower_225.png" direction="0" x_offset="140" y_offset="-170" /> 
     2<object blocking="1" id="guard_tower" namespace="PARPG" static="1"> 
     3        <image direction="0" source="guard_tower_000.png" x_offset="140" y_offset="-170" /> 
     4        <image direction="45" source="guard_tower_045.png" x_offset="140" y_offset="-170" /> 
     5        <image direction="90" source="guard_tower_090.png" x_offset="140" y_offset="-170" /> 
     6        <image direction="135" source="guard_tower_135.png" x_offset="140" y_offset="-170" /> 
     7        <image direction="180" source="guard_tower_180.png" x_offset="140" y_offset="-170" /> 
     8        <image direction="225" source="guard_tower_225.png" x_offset="140" y_offset="-170" /> 
     9        <image direction="270" source="guard_tower_270.png" x_offset="140" y_offset="-170" /> 
     10        <image direction="315" source="guard_tower_315.png" x_offset="140" y_offset="-170" /> 
    411</object> 
    5  
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