Ignore:
Timestamp:
11/23/09 22:11:30 (10 years ago)
Author:
barra_parpg
Message:

Patch by beliar & mvbarracuda:

  • Layer fill utility by beliar to easily fill a larger section of the map with one specific instance
  • Map camera name changes for consistency (mapname_camera)
  • New ground level map for the techdemo featuring 250*250 = 62500 tiles; caution: performance is _very_ sluggish in the editor, we might need to downscale the map size or investigate how we can optimize the FIFE code to cope with such large maps
  • Fixes[t:196]
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/game/maps/map2.xml

    r387 r391  
    10121012        </layer> 
    10131013 
    1014         <camera id="map2" ref_cell_height="36" ref_cell_width="72" ref_layer_id="ObjectLayer" rotation="45.0" tilt="-60.0" zoom="1.0" /> 
     1014        <camera id="map2_camera" ref_cell_height="36" ref_cell_width="72" ref_layer_id="ObjectLayer" rotation="45.0" tilt="-60.0" zoom="1.0" /> 
    10151015</map> 
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