Ignore:
Timestamp:
11/19/09 09:24:03 (10 years ago)
Author:
barra_parpg
Message:

Patch by mvbarracuda:

  • Discovered base tile size problems, perfect isometric tiles are width = height*2; therefore 72*36 is correct, not 72*38
  • The new reference tile size should also fix problems with 1px gaps between the tiles
  • Now the grid (press t) seems to perfectly allign with our tiles
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/game/maps/map2.xml

    r368 r384  
    10221022        </layer> 
    10231023 
    1024         <camera id="map2" ref_cell_height="38" ref_cell_width="72" ref_layer_id="ObjectLayer" rotation="45.0" tilt="-60.0" zoom="1.0" /> 
     1024        <camera id="map2" ref_cell_height="36" ref_cell_width="72" ref_layer_id="ObjectLayer" rotation="45.0" tilt="-60.0" zoom="1.0" /> 
    10251025</map> 
Note: See TracChangeset for help on using the changeset viewer.