Ignore:
Timestamp:
11/06/09 06:35:42 (10 years ago)
Author:
orlandov
Message:

Patch by or1andov: Fix broken dialogue unit tests

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/game/dialogue/fguard.yaml

    r353 r371  
    1616--- 
    1717NPC: Janie 
    18 AVATAR: gui/icons/fguard.png 
     18AVATAR: gui/icons/npc.png 
    1919START: main_dialog 
    2020 
     
    226226             - rewrap_box 
    227227              
     228    boot_gift: 
     229       - say: "That's what was in the package. [Janie takes boots out of the package, and gives them to you]" 
     230       - get_stuff: boots 
     231       - responses: 
     232          - 
     233            - "Oh.  I must be missing something..." 
     234            - explain_boots 
     235  
     236    discuss_murder: 
     237       - say: "Look.  Just stay out of it.  It's not really your business anyway, Stranger.  Just forget we ever talked." 
     238       - responses: 
     239           - 
     240             - "Alright, Alright.  But I don't like it." 
     241             - end 
     242 
     243    explain_boots: 
     244       - say: "The boots were a signal that he should leave town... that he'd gone too far this time." 
     245       - complete_quest: fedex 
     246       - responses: 
     247           - 
     248             - "You knew about this?  Who do you think killed him?" 
     249             - discuss_murder 
     250           - 
     251             - "I think I know who killed him." 
     252             - discuss_murder 
     253                
    228254    dead_pekko: 
    229255       - say: "He's dead?  Well, I'm too late then. I guess you can keep the boots, then." 
     
    238264            - box.state == 'open' or 'boots' in pc.inventory 
    239265     
    240     boot_gift: 
    241        - say: "That's what was in the package. [Janie takes boots out of the package, and gives them to you]" 
    242        - get_stuff: boots 
    243        - responses: 
    244           - 
    245             - "Oh.  I must be missing something..." 
    246             - explain_boots 
    247      
    248     explain_boots: 
    249        - say: "The boots were a signal that he should leave town... that he'd gone too far this time." 
    250        - complete_quest: fedex 
    251        - responses: 
    252           - 
    253             - "You knew about this?  Who do you think killed him?" 
    254             - discuss_murder 
    255           - 
    256             - "I think I know who killed him." 
    257             - discuss_murder 
    258      
    259     discuss_murder: 
    260        - say: "Look.  Just stay out of it.  It's not really your business anyway, Stranger.  Just forget we ever talked." 
    261        - responses: 
    262           - 
    263             - "Alright, Alright.  But I don't like it." 
    264             - end 
    265                 
    266266    rewrap_box: 
    267267       - say: "Give me that back! [Janie takes boots from PC and rewraps them].  Now, here.  And don't open it again." 
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