- Timestamp:
- 10/23/09 18:35:56 (10 years ago)
- File:
-
- 1 edited
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- Added
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trunk/game/scripts/popups.py
r313 r344 117 117 self.container_gui.hide() 118 118 119 def setMouseCursor(self, image, dummy_image, type="native"):119 def setMouseCursor(self, image, dummy_image, mc_type="native"): 120 120 """Set the mouse cursor to an image. 121 121 @type image: string … … 129 129 cursor_type = fife.CURSOR_IMAGE 130 130 img_pool = self.engine.getImagePool() 131 if( type == "target"):131 if(mc_type == "target"): 132 132 target_cursor_id = img_pool.addResourceFromFile(image) 133 133 dummy_cursor_id = img_pool.addResourceFromFile(dummy_image) 134 cursor.set(cursor_type, target_dummy_cursor_id)135 cursor.setDrag(cursor_type, target_cursor_id,-16,-16)134 cursor.set(cursor_type, dummy_cursor_id) 135 cursor.setDrag(cursor_type, target_cursor_id,-16,-16) 136 136 else: 137 137 cursor_type = fife.CURSOR_IMAGE 138 138 zero_cursor_id = img_pool.addResourceFromFile(image) 139 cursor.set(cursor_type, zero_cursor_id)140 cursor.setDrag(cursor_type, zero_cursor_id)139 cursor.set(cursor_type, zero_cursor_id) 140 cursor.setDrag(cursor_type, zero_cursor_id) 141 141 142 142 def resetMouseCursor(self):
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