Ignore:
Timestamp:
10/13/09 18:42:00 (10 years ago)
Author:
eliedebrauwer
Message:

Ticket #73: Patch by eliedebrauwer, removed obj_hashes from world, and from the maps, added logic to restore PC and NPC behaviour based on the layer ID, added logic to trigger the map load using within the pump(). Load still not functional. comment[s:trac, t:73]

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/game/scripts/world.py

    r315 r323  
    5757        self.data = None 
    5858        self.mouseCallback = None 
    59         self.obj_hash={} 
    6059 
    6160        # self.map is a Map object, set to none here 
     
    9695        """Loads the game state 
    9796           @return: None""" 
     97        print self.data 
    9898        self.data.load(*args, **kwargs) 
    99  
     99         
    100100    def loadMap(self, map_name, filename): 
    101101        """Loads a map and stores it under the given name in the maps list. 
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