Changeset 317 for trunk/game/maps


Ignore:
Timestamp:
10/12/09 08:55:28 (10 years ago)
Author:
barra_parpg
Message:

Patch by sirren & mvbarracuda:

  • New player character animations
  • Changed PC object id to player for consistency reasons (agentxmlgen.py uses the folder name for the object id)
  • Renamed parpg-editor >> parpg_editor (use underscores as space characters!)
  • SVL eol-style >> native fixes
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/game/maps/map.xml

    r316 r317  
    19451945      <i x="8" o="block" z="0.0" y="-3" r="0"/> 
    19461946      <!-- There must be one and one only PC character --> 
    1947       <i x="0.0" o="PC" z="0.0" y="0.0" r="0" id="PC" object_type="PlayerCharacter"/> 
     1947      <i x="0.0" o="player" z="0.0" y="0.0" r="0" id="PC" object_type="PlayerCharacter"/> 
    19481948      <!-- There can be any number of NPC characters --> 
    19491949      <i x="-5.0" o="long_coat_female" z="0.0" y="-3.0" r="0" id="long_coat_female0" object_type="NonPlayerCharacter" text="A woman wearing a large coat"/> 
Note: See TracChangeset for help on using the changeset viewer.