Ignore:
Timestamp:
10/12/09 04:17:45 (10 years ago)
Author:
orlandov
Message:

Patch by or1landov:

  • Run the agentXmlGen against the NPC animations
  • Fix a small bug in agentXmlGen
  • Add the NPC's we have to date into the test map
  • Ran "xmllint --format" on the map file
Location:
trunk/game/objects/agents/npcs/npc_woman
Files:
17 edited

Legend:

Unmodified
Added
Removed
  • trunk/game/objects/agents/npcs/npc_woman/npc_woman.xml

    r305 r316  
    11<?fife type="object"?> 
    22<object id="npc_woman" namespace="PARPG" blocking="1" static="0"> 
    3         <action id="run"> 
    4                 <animation source="walk/000/animation.xml" direction="0" /> 
    5                 <animation source="walk/045/animation.xml" direction="45" /> 
    6                 <animation source="walk/090/animation.xml" direction="90" /> 
    7                 <animation source="walk/135/animation.xml" direction="135" /> 
    8                 <animation source="walk/180/animation.xml" direction="180" /> 
    9                 <animation source="walk/225/animation.xml" direction="225" /> 
    10                 <animation source="walk/270/animation.xml" direction="270" /> 
    11                 <animation source="walk/315/animation.xml" direction="315" /> 
    12         </action> 
    133        <action id="stand"> 
    144                <animation source="stand/000/animation.xml" direction="0" /> 
  • trunk/game/objects/agents/npcs/npc_woman/stand/000/animation.xml

    r269 r316  
    1 <animation delay="125" namespace="PAPRG" id="npc_woman:stand:000" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:stand:000" x_offset="0" y_offset="-40"> 
    22        <frame source="stand_0.png" /> 
    33        <frame source="stand_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/stand/045/animation.xml

    r269 r316  
    1 <animation delay="125" namespace="PAPRG" id="npc_woman:stand:045" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:stand:045" x_offset="0" y_offset="-40"> 
    22        <frame source="stand_0.png" /> 
    33        <frame source="stand_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/stand/090/animation.xml

    r269 r316  
    1 <animation delay="125" namespace="PAPRG" id="npc_woman:stand:090" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:stand:090" x_offset="0" y_offset="-40"> 
    22        <frame source="stand_0.png" /> 
    33        <frame source="stand_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/stand/135/animation.xml

    r269 r316  
    1 <animation delay="125" namespace="PAPRG" id="npc_woman:stand:135" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:stand:135" x_offset="0" y_offset="-40"> 
    22        <frame source="stand_0.png" /> 
    33        <frame source="stand_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/stand/180/animation.xml

    r269 r316  
    1 <animation delay="125" namespace="PAPRG" id="npc_woman:stand:180" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:stand:180" x_offset="0" y_offset="-40"> 
    22        <frame source="stand_0.png" /> 
    33        <frame source="stand_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/stand/225/animation.xml

    r269 r316  
    1 <animation delay="125" namespace="PAPRG" id="npc_woman:stand:225" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:stand:225" x_offset="0" y_offset="-40"> 
    22        <frame source="stand_0.png" /> 
    33        <frame source="stand_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/stand/270/animation.xml

    r269 r316  
    1 <animation delay="125" namespace="PAPRG" id="npc_woman:stand:270" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:stand:270" x_offset="0" y_offset="-40"> 
    22        <frame source="stand_0.png" /> 
    33        <frame source="stand_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/stand/315/animation.xml

    r269 r316  
    1 <animation delay="125" namespace="PAPRG" id="npc_woman:stand:315" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:stand:315" x_offset="0" y_offset="-40"> 
    22        <frame source="stand_0.png" /> 
    33        <frame source="stand_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/walk/000/animation.xml

    r305 r316  
    1 <animation delay="100" namespace="PAPRG" id="npc_woman:run:000" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:walk:000" x_offset="0" y_offset="-40"> 
    22        <frame source="walk_0.png" /> 
    33        <frame source="walk_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/walk/045/animation.xml

    r305 r316  
    1 <animation delay="100" namespace="PAPRG" id="npc_woman:run:045" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:walk:045" x_offset="0" y_offset="-40"> 
    22        <frame source="walk_0.png" /> 
    33        <frame source="walk_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/walk/090/animation.xml

    r305 r316  
    1 <animation delay="100" namespace="PAPRG" id="npc_woman:run:090" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:walk:090" x_offset="0" y_offset="-40"> 
    22        <frame source="walk_0.png" /> 
    33        <frame source="walk_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/walk/135/animation.xml

    r305 r316  
    1 <animation delay="100" namespace="PAPRG" id="npc_woman:run:135" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:walk:135" x_offset="0" y_offset="-40"> 
    22        <frame source="walk_0.png" /> 
    33        <frame source="walk_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/walk/180/animation.xml

    r305 r316  
    1 <animation delay="100" namespace="PAPRG" id="npc_woman:run:180" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:walk:180" x_offset="0" y_offset="-40"> 
    22        <frame source="walk_0.png" /> 
    33        <frame source="walk_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/walk/225/animation.xml

    r305 r316  
    1 <animation delay="100" namespace="PAPRG" id="npc_woman:run:225" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:walk:225" x_offset="0" y_offset="-40"> 
    22        <frame source="walk_0.png" /> 
    33        <frame source="walk_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/walk/270/animation.xml

    r305 r316  
    1 <animation delay="100" namespace="PAPRG" id="npc_woman:run:270" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:walk:270" x_offset="0" y_offset="-40"> 
    22        <frame source="walk_0.png" /> 
    33        <frame source="walk_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/walk/315/animation.xml

    r305 r316  
    1 <animation delay="100" namespace="PAPRG" id="npc_woman:run:315" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:walk:315" x_offset="0" y_offset="-40"> 
    22        <frame source="walk_0.png" /> 
    33        <frame source="walk_1.png" /> 
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