Changeset 305 for trunk/game/objects


Ignore:
Timestamp:
10/06/09 11:31:10 (10 years ago)
Author:
barra_parpg
Message:

Patch by mvbarracuda:

  • Rerendered male farmer NPC animation by Sirren
  • Renamed traveller (BE) to traveler (AE)
  • Consistency fixes (stand_idle >> stand, *.<number>.png >> *_<number>.png, npc-woman >> npc_woman)
  • XML definition files for all new animations; x & y offsets NOT tested, surely needs fixing later after ingame testing
Location:
trunk/game/objects/agents/npcs
Files:
268 added
112 deleted
488 edited
1 moved

Legend:

Unmodified
Added
Removed
  • trunk/game/objects/agents/npcs/male_traveler_1/stand/000/animation.xml

    r296 r305  
    1 <animation delay="125" namespace="PAPRG" id="PC:stand:000" x_offset="0" y_offset="-92"> 
    2         <frame source="stand_idle_0.png" /> 
    3         <frame source="stand_idle_1.png" /> 
    4         <frame source="stand_idle_2.png" /> 
    5         <frame source="stand_idle_3.png" /> 
    6         <frame source="stand_idle_4.png" /> 
    7         <frame source="stand_idle_5.png" /> 
    8         <frame source="stand_idle_6.png" /> 
     1<animation delay="125" namespace="PAPRG" id="male_traveler_1:stand:000" x_offset="0" y_offset="-40"> 
     2        <frame source="stand_0.png" /> 
     3        <frame source="stand_1.png" /> 
     4        <frame source="stand_2.png" /> 
     5        <frame source="stand_3.png" /> 
     6        <frame source="stand_4.png" /> 
     7        <frame source="stand_5.png" /> 
     8        <frame source="stand_6.png" /> 
    99</animation> 
  • trunk/game/objects/agents/npcs/male_traveler_1/stand/045/animation.xml

    r296 r305  
    1 <animation delay="125" namespace="PAPRG" id="PC:stand:045" x_offset="0" y_offset="-92"> 
    2         <frame source="stand_idle_0.png" /> 
    3         <frame source="stand_idle_1.png" /> 
    4         <frame source="stand_idle_2.png" /> 
    5         <frame source="stand_idle_3.png" /> 
    6         <frame source="stand_idle_4.png" /> 
    7         <frame source="stand_idle_5.png" /> 
    8         <frame source="stand_idle_6.png" /> 
     1<animation delay="125" namespace="PAPRG" id="male_traveler_1:stand:045" x_offset="0" y_offset="-40"> 
     2        <frame source="stand_0.png" /> 
     3        <frame source="stand_1.png" /> 
     4        <frame source="stand_2.png" /> 
     5        <frame source="stand_3.png" /> 
     6        <frame source="stand_4.png" /> 
     7        <frame source="stand_5.png" /> 
     8        <frame source="stand_6.png" /> 
    99</animation> 
  • trunk/game/objects/agents/npcs/male_traveler_1/stand/090/animation.xml

    r296 r305  
    1 <animation delay="125" namespace="PAPRG" id="PC:stand:090" x_offset="0" y_offset="-92"> 
    2         <frame source="stand_idle_0.png" /> 
    3         <frame source="stand_idle_1.png" /> 
    4         <frame source="stand_idle_2.png" /> 
    5         <frame source="stand_idle_3.png" /> 
    6         <frame source="stand_idle_4.png" /> 
    7         <frame source="stand_idle_5.png" /> 
    8         <frame source="stand_idle_6.png" /> 
     1<animation delay="125" namespace="PAPRG" id="male_traveler_1:stand:090" x_offset="0" y_offset="-40"> 
     2        <frame source="stand_0.png" /> 
     3        <frame source="stand_1.png" /> 
     4        <frame source="stand_2.png" /> 
     5        <frame source="stand_3.png" /> 
     6        <frame source="stand_4.png" /> 
     7        <frame source="stand_5.png" /> 
     8        <frame source="stand_6.png" /> 
    99</animation> 
  • trunk/game/objects/agents/npcs/male_traveler_1/stand/135/animation.xml

    r296 r305  
    1 <animation delay="125" namespace="PAPRG" id="PC:stand:135" x_offset="0" y_offset="-92"> 
    2         <frame source="stand_idle_0.png" /> 
    3         <frame source="stand_idle_1.png" /> 
    4         <frame source="stand_idle_2.png" /> 
    5         <frame source="stand_idle_3.png" /> 
    6         <frame source="stand_idle_4.png" /> 
    7         <frame source="stand_idle_5.png" /> 
    8         <frame source="stand_idle_6.png" /> 
     1<animation delay="125" namespace="PAPRG" id="male_traveler_1:stand:135" x_offset="0" y_offset="-40"> 
     2        <frame source="stand_0.png" /> 
     3        <frame source="stand_1.png" /> 
     4        <frame source="stand_2.png" /> 
     5        <frame source="stand_3.png" /> 
     6        <frame source="stand_4.png" /> 
     7        <frame source="stand_5.png" /> 
     8        <frame source="stand_6.png" /> 
    99</animation> 
  • trunk/game/objects/agents/npcs/male_traveler_1/stand/180/animation.xml

    r296 r305  
    1 <animation delay="125" namespace="PAPRG" id="PC:stand:180" x_offset="0" y_offset="-92"> 
    2         <frame source="stand_idle_0.png" /> 
    3         <frame source="stand_idle_1.png" /> 
    4         <frame source="stand_idle_2.png" /> 
    5         <frame source="stand_idle_3.png" /> 
    6         <frame source="stand_idle_4.png" /> 
    7         <frame source="stand_idle_5.png" /> 
    8         <frame source="stand_idle_6.png" /> 
     1<animation delay="125" namespace="PAPRG" id="male_traveler_1:stand:180" x_offset="0" y_offset="-40"> 
     2        <frame source="stand_0.png" /> 
     3        <frame source="stand_1.png" /> 
     4        <frame source="stand_2.png" /> 
     5        <frame source="stand_3.png" /> 
     6        <frame source="stand_4.png" /> 
     7        <frame source="stand_5.png" /> 
     8        <frame source="stand_6.png" /> 
    99</animation> 
  • trunk/game/objects/agents/npcs/male_traveler_1/stand/225/animation.xml

    r296 r305  
    1 <animation delay="125" namespace="PAPRG" id="PC:stand:225" x_offset="0" y_offset="-92"> 
    2         <frame source="stand_idle_0.png" /> 
    3         <frame source="stand_idle_1.png" /> 
    4         <frame source="stand_idle_2.png" /> 
    5         <frame source="stand_idle_3.png" /> 
    6         <frame source="stand_idle_4.png" /> 
    7         <frame source="stand_idle_5.png" /> 
    8         <frame source="stand_idle_6.png" /> 
     1<animation delay="125" namespace="PAPRG" id="male_traveler_1:stand:225" x_offset="0" y_offset="-40"> 
     2        <frame source="stand_0.png" /> 
     3        <frame source="stand_1.png" /> 
     4        <frame source="stand_2.png" /> 
     5        <frame source="stand_3.png" /> 
     6        <frame source="stand_4.png" /> 
     7        <frame source="stand_5.png" /> 
     8        <frame source="stand_6.png" /> 
    99</animation> 
  • trunk/game/objects/agents/npcs/male_traveler_1/stand/270/animation.xml

    r296 r305  
    1 <animation delay="125" namespace="PAPRG" id="PC:stand:270" x_offset="0" y_offset="-92"> 
    2         <frame source="stand_idle_0.png" /> 
    3         <frame source="stand_idle_1.png" /> 
    4         <frame source="stand_idle_2.png" /> 
    5         <frame source="stand_idle_3.png" /> 
    6         <frame source="stand_idle_4.png" /> 
    7         <frame source="stand_idle_5.png" /> 
    8         <frame source="stand_idle_6.png" /> 
     1<animation delay="125" namespace="PAPRG" id="male_traveler_1:stand:270" x_offset="0" y_offset="-40"> 
     2        <frame source="stand_0.png" /> 
     3        <frame source="stand_1.png" /> 
     4        <frame source="stand_2.png" /> 
     5        <frame source="stand_3.png" /> 
     6        <frame source="stand_4.png" /> 
     7        <frame source="stand_5.png" /> 
     8        <frame source="stand_6.png" /> 
    99</animation> 
  • trunk/game/objects/agents/npcs/male_traveler_1/stand/315/animation.xml

    r296 r305  
    1 <animation delay="125" namespace="PAPRG" id="PC:stand:315" x_offset="0" y_offset="-92"> 
    2         <frame source="stand_idle_0.png" /> 
    3         <frame source="stand_idle_1.png" /> 
    4         <frame source="stand_idle_2.png" /> 
    5         <frame source="stand_idle_3.png" /> 
    6         <frame source="stand_idle_4.png" /> 
    7         <frame source="stand_idle_5.png" /> 
    8         <frame source="stand_idle_6.png" /> 
     1<animation delay="125" namespace="PAPRG" id="male_traveler_1:stand:315" x_offset="0" y_offset="-40"> 
     2        <frame source="stand_0.png" /> 
     3        <frame source="stand_1.png" /> 
     4        <frame source="stand_2.png" /> 
     5        <frame source="stand_3.png" /> 
     6        <frame source="stand_4.png" /> 
     7        <frame source="stand_5.png" /> 
     8        <frame source="stand_6.png" /> 
    99</animation> 
  • trunk/game/objects/agents/npcs/npc_woman/npc_woman.xml

    r272 r305  
    11<?fife type="object"?> 
    2 <object id="npc-woman" namespace="PARPG" blocking="1" static="0"> 
     2<object id="npc_woman" namespace="PARPG" blocking="1" static="0"> 
    33        <action id="run"> 
    44                <animation source="walk/000/animation.xml" direction="0" /> 
  • trunk/game/objects/agents/npcs/npc_woman/walk/000/animation.xml

    r271 r305  
    1 <animation delay="100" namespace="PAPRG" id="npc-woman:run:000" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:run:000" x_offset="0" y_offset="-40"> 
    22        <frame source="walk_0.png" /> 
    33        <frame source="walk_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/walk/045/animation.xml

    r271 r305  
    1 <animation delay="100" namespace="PAPRG" id="npc-woman:run:045" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:run:045" x_offset="0" y_offset="-40"> 
    22        <frame source="walk_0.png" /> 
    33        <frame source="walk_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/walk/090/animation.xml

    r271 r305  
    1 <animation delay="100" namespace="PAPRG" id="npc-woman:run:090" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:run:090" x_offset="0" y_offset="-40"> 
    22        <frame source="walk_0.png" /> 
    33        <frame source="walk_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/walk/135/animation.xml

    r271 r305  
    1 <animation delay="100" namespace="PAPRG" id="npc-woman:run:135" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:run:135" x_offset="0" y_offset="-40"> 
    22        <frame source="walk_0.png" /> 
    33        <frame source="walk_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/walk/180/animation.xml

    r271 r305  
    1 <animation delay="100" namespace="PAPRG" id="npc-woman:run:180" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:run:180" x_offset="0" y_offset="-40"> 
    22        <frame source="walk_0.png" /> 
    33        <frame source="walk_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/walk/225/animation.xml

    r271 r305  
    1 <animation delay="100" namespace="PAPRG" id="npc-woman:run:225" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:run:225" x_offset="0" y_offset="-40"> 
    22        <frame source="walk_0.png" /> 
    33        <frame source="walk_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/walk/270/animation.xml

    r271 r305  
    1 <animation delay="100" namespace="PAPRG" id="npc-woman:run:270" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:run:270" x_offset="0" y_offset="-40"> 
    22        <frame source="walk_0.png" /> 
    33        <frame source="walk_1.png" /> 
  • trunk/game/objects/agents/npcs/npc_woman/walk/315/animation.xml

    r271 r305  
    1 <animation delay="100" namespace="PAPRG" id="npc-woman:run:315" x_offset="0" y_offset="-40"> 
     1<animation delay="100" namespace="PAPRG" id="npc_woman:run:315" x_offset="0" y_offset="-40"> 
    22        <frame source="walk_0.png" /> 
    33        <frame source="walk_1.png" /> 
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