Ignore:
Timestamp:
09/20/09 23:51:51 (10 years ago)
Author:
orlandov
Message:

Ticket #74: Patch by or1andov, Integrate dialogue GUI and engine into game.

It should now be possible to engage in a conversation with NPC characters by
selecting talk from their context menu. fixes[s:trac, t:74]

Known Issues:


  • the GUI is terrible. instead of a dialog window, we could use a better looking background image and fixed position widgets
  • requires PyYAML to be installed sudo apt-get install python-yaml easy_install PyYAML
  • we have to create a simple state model for the PC can remember tasks
  • need to make NPC's be able to remember things - need a model in NPCs for this
  • no way currently to give or take items from npc's; again, more model work. this could be done by adding another callback similar to start_quest. may be necessary for npc's to have an inventory for this
  • The dialogue engine is not hooked up to specific NPC's... it currently always loads dialogue/sample.yaml - need to have the dialogue looked up from some XML attribute
  • dialogue is not broken off if the PC moves away from the NPC
  • npc image is hardcoded, it should use the image specified in the yaml file
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/game/scripts/engine.py

    r264 r287  
    239239        # out 
    240240        npc = self.gameState.getObjectById(npcInfo.ID) 
    241         if npc: 
    242             npc.talk() 
    243         self.gameState.PC.approach([npc.getLocation().getLayerCoordinates().x, npc.getLocation().getLayerCoordinates().y]) 
     241        self.gameState.PC.approach([npc.getLocation().getLayerCoordinates().x, npc.getLocation().getLayerCoordinates().y], TalkAction(self, npc)) 
    244242 
    245243    def loadMap(self, map_name, map_file): 
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