Changeset 248 for trunk/game/objects


Ignore:
Timestamp:
08/17/09 17:05:42 (10 years ago)
Author:
barra_parpg
Message:
  • New player character idle & walk animation by Sirren
  • Looks pretty cool :-)
  • We should agree upon a standard name scheme for animations and ensure that we keep things consistent; right now the walk animations are numbered, starting with ONE, while the stand animations start at ZERO
Location:
trunk/game/objects/agents/player
Files:
265 added
2 deleted
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/game/objects/agents/player/player.xml

    r150 r248  
    22<object id="PC" namespace="PARPG" blocking="1" static="0"> 
    33        <action id="run"> 
    4                 <animation source="stand/animation.xml" direction="0" /> 
     4                <animation source="walk/000/animation.xml" direction="0" /> 
     5                <animation source="walk/045/animation.xml" direction="45" /> 
     6                <animation source="walk/090/animation.xml" direction="90" /> 
     7                <animation source="walk/135/animation.xml" direction="135" /> 
     8                <animation source="walk/180/animation.xml" direction="180" /> 
     9                <animation source="walk/225/animation.xml" direction="225" /> 
     10                <animation source="walk/270/animation.xml" direction="270" /> 
     11                <animation source="walk/315/animation.xml" direction="315" /> 
    512        </action> 
    613        <action id="stand"> 
    7                 <animation source="stand/animation.xml" direction="0" /> 
     14                <animation source="stand/000/animation.xml" direction="0" /> 
     15                <animation source="stand/045/animation.xml" direction="45" /> 
     16                <animation source="stand/090/animation.xml" direction="90" /> 
     17                <animation source="stand/135/animation.xml" direction="135" /> 
     18                <animation source="stand/180/animation.xml" direction="180" /> 
     19                <animation source="stand/225/animation.xml" direction="225" /> 
     20                <animation source="stand/270/animation.xml" direction="270" /> 
     21                <animation source="stand/315/animation.xml" direction="315" /> 
    822        </action> 
    923        <action id="walk"> 
    10                 <animation source="stand/animation.xml" direction="0" /> 
     24                <animation source="walk/000/animation.xml" direction="0" /> 
     25                <animation source="walk/045/animation.xml" direction="45" /> 
     26                <animation source="walk/090/animation.xml" direction="90" /> 
     27                <animation source="walk/135/animation.xml" direction="135" /> 
     28                <animation source="walk/180/animation.xml" direction="180" /> 
     29                <animation source="walk/225/animation.xml" direction="225" /> 
     30                <animation source="walk/270/animation.xml" direction="270" /> 
     31                <animation source="walk/315/animation.xml" direction="315" /> 
    1132        </action> 
    1233        <action id="approachDoor"> 
    13                 <animation source="stand/animation.xml" direction="0" /> 
     34                <animation source="walk/000/animation.xml" direction="0" /> 
     35                <animation source="walk/045/animation.xml" direction="45" /> 
     36                <animation source="walk/090/animation.xml" direction="90" /> 
     37                <animation source="walk/135/animation.xml" direction="135" /> 
     38                <animation source="walk/180/animation.xml" direction="180" /> 
     39                <animation source="walk/225/animation.xml" direction="225" /> 
     40                <animation source="walk/270/animation.xml" direction="270" /> 
     41                <animation source="walk/315/animation.xml" direction="315" /> 
    1442        </action> 
    1543</object> 
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