Changeset 182


Ignore:
Timestamp:
07/06/09 02:19:12 (10 years ago)
Author:
bretzel_parpg
Message:

Put some help text in and also made it look better. I'm not very happy with pychan at the moment
because there is no word wrap on Labels, but I won't complain anymore within an SVN commit

Location:
trunk/PARPG
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • trunk/PARPG/gui/help.xml

    r147 r182  
    1 <Window title="PARPG Help" min_size="250,300" max_size="250,300"> 
     1<Window title="PARPG Help" min_size="350,300" max_size="350,300"> 
    22  <Label name="MainHelpText" /> 
    3   <Label text="====================" /> 
    4   <Label name="KeybindText" /> 
    5   <Label text="====================" /> 
    6   <Label text="[br]For more info, visit: http://wiki.parpg.net[br][br]" /> 
    7   <Spacer /> 
     3  <ScrollArea size="250,350" horizontal_scrollbar="0"> 
     4    <Label name="KeybindText"/> 
     5  </ScrollArea> 
     6  <Label text="[br]For more info or help, visit: http://wiki.parpg.net[br][br]" /> 
    87  <Button name="closeButton" text="Close" max_size="50,20"/> 
    98</Window> 
  • trunk/PARPG/scripts/hud.py

    r167 r182  
    153153        help_events = {"closeButton":self.help_dialog.hide} 
    154154        self.help_dialog.mapEvents(help_events) 
    155         main_help_text = "Put help text here" 
    156         k_text = " A : Add a test action to the actions display" 
     155        main_help_text = "Welcome to Post-Apocalyptic RPG or PARPG![br][br]"\ 
     156        "This game is still in development, so please expect for there to be bugs"\ 
     157        " and[br]feel free to tell us about them at http://www.forums.parpg.net.[br]"\ 
     158        "This game uses a \"Point 'N' Click\" interface, which means that to move around,[br]"\ 
     159        "just click where you would like to go and your character will move there.[br]"\ 
     160        "PARPG also utilizes a context menu. To access this, just right click "\ 
     161        "anywhere[br]on the screen and a menu will come up. This menu will change"\ 
     162        " depending on[br]what you have clicked on, hence it's name \"context menu\".[br][br]" 
     163         
     164        k_text =" Keybindings"  
     165        k_text+="[br] A : Add a test action to the actions display" 
    157166        k_text+="[br] I : Toggle the inventory screen" 
    158         k_text+="[br]F5 : Take a screenshot" 
    159         k_text+="[br]     (saves to <parpg>/screenshots/)" 
    160         k_text+="[br] M : Toggle music on/off" 
     167        k_text+="[br] F5 : Take a screenshot" 
     168        k_text+="[br]      (saves to <parpg>/screenshots/)" 
    161169        k_text+="[br] Q : Quit the game" 
    162170        self.help_dialog.distributeInitialData({ 
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