Changeset 129


Ignore:
Timestamp:
06/13/09 04:50:36 (10 years ago)
Author:
maximinus_parpg
Message:

Added a door to the shanty hut.
Small edits to map_objects.xml as well.

Location:
trunk/PARPG
Files:
2 added
2 edited

Legend:

Unmodified
Added
Removed
  • trunk/PARPG/maps/map.xml

    r126 r129  
    1919        <import file="../objects/ground/misc/test.xml"></import> 
    2020         
    21         <!-- Import the test buildings --> 
     21        <!-- Import the test buildings (and their doors) --> 
    2222        <import file="../objects/buildings/shanty/shantya.xml"></import> 
    2323        <import file="../objects/buildings/shanty/shantyb.xml"></import> 
     
    3030        <import file="../objects/buildings/shanty/shantyi.xml"></import> 
    3131        <import file="../objects/buildings/shanty/shanty-shadow.xml"></import> 
     32        <import file="../objects/buildings/shanty/shanty-door.xml"></import> 
    3233         
    3334        <import file="../objects/buildings/windmill/windmilla.xml"></import> 
  • trunk/PARPG/maps/map_objects.xml

    r128 r129  
    1515    <object display="True" gfx="crate" xpos="-4.0" ypos="-6.0" id="crate02" 
    1616            carry="0" contain="1" text="A dirty old crate"></object> 
     17    <!-- These next things are inside other objects --> 
    1718    <object display="False" gfx="NONE" owner="crate02" id="letter" 
    1819            carry="1" contain="0" text="A newly thrown-away letter"></object> 
    1920    <object display="False" gfx="NONE" owner="crate02" id="battery" 
    2021            carry="1" contain="0" text="An old battery"></object> 
    21                 <!-- There can be any number of 'trasition tiles', or tiles that move the 
    22                 PC around --> 
    23                 <tele_tile target="map2" xpos="-14" ypos="10" txpos="-14" typos="-17"> 
    24                                                 </tele_tile> 
     22    <!-- There can be a number of doors, which serve as transition triggers --> 
     23    <object display="True" gfx="shanty-door" xpos="-2.0" ypos="6.0" 
     24            id="sh-door" carry="0" contain="0" text="Door"></object> 
     25    <!-- There can be any number of 'teleport tiles', or tiles that move the 
     26         PC around (perhaps the map name could be stored here) --> 
     27    <tele_tile target="map2" xpos="-14" ypos="10" txpos="-14" typos="-17"> 
     28        </tele_tile> 
    2529</objects> 
    2630 
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