source: trunk/game/tests/test_lockable.py @ 373

Revision 317, 2.0 KB checked in by barra_parpg, 10 years ago (diff)

Patch by sirren & mvbarracuda:

  • New player character animations
  • Changed PC object id to player for consistency reasons (agentxmlgen.py uses the folder name for the object id)
  • Renamed parpg-editor >> parpg_editor (use underscores as space characters!)
  • SVL eol-style >> native fixes
  • Property svn:eol-style set to native
Line 
1#!/usr/bin/python
2
3# This file is part of PARPG.
4#
5# PARPG is free software: you can redistribute it and/or modify
6# it under the terms of the GNU General Public License as published by
7# the Free Software Foundation, either version 3 of the License, or
8# (at your option) any later version.
9#
10# PARPG is distributed in the hope that it will be useful,
11# but WITHOUT ANY WARRANTY; without even the implied warranty of
12# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13# GNU General Public License for more details.
14#
15# You should have received a copy of the GNU General Public License
16# along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
17
18import unittest
19from scripts.objects.base import Lockable, GameObject
20
21
22class  TestLockable(unittest.TestCase):
23
24    class LockableObject (GameObject, Lockable):
25        def __init__ (self, ID, **kwargs):
26            GameObject.__init__(self, ID, **kwargs)
27            Lockable.__init__(self, **kwargs)
28
29    def testConstructor(self):
30        """ Test Lockable mixin constructor """
31        lockable = self.LockableObject(4)
32        self.assertEqual(lockable.locked,False)
33        self.assertEqual(lockable.is_open,True)
34        lockable = self.LockableObject(4,locked=False,is_open=False)
35        self.assertEqual(lockable.locked, False)
36        self.assertEqual(lockable.is_open, False)
37        lockable = self.LockableObject(4,locked=True)
38        self.assertEqual(lockable.locked, True)
39        self.assertEqual(lockable.is_open, False)
40
41    def testLockUnlock(self):
42        """ Test Lockable mixin locking and unlocking """
43        lockable = self.LockableObject(4)
44        lockable.open()
45        self.assertEqual(lockable.is_open, True)
46        lockable.lock()
47        self.assertEqual(lockable.locked, True)
48        self.assertEqual(lockable.is_open,False)
49        self.assertRaises(ValueError, lockable.open)
50        lockable.unlock()
51        self.assertEqual(lockable.locked, False)
52        self.assertEqual(lockable.is_open,False)   
53
54if __name__ == '__main__':
55    unittest.main()
56
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