source: trunk/game/tests/test_living.py @ 317

Revision 317, 977 bytes checked in by barra_parpg, 10 years ago (diff)

Patch by sirren & mvbarracuda:

  • New player character animations
  • Changed PC object id to player for consistency reasons (agentxmlgen.py uses the folder name for the object id)
  • Renamed parpg-editor >> parpg_editor (use underscores as space characters!)
  • SVL eol-style >> native fixes
  • Property svn:eol-style set to native
Line 
1#!/usr/bin/python
2
3# This file is part of PARPG.
4#
5# PARPG is free software: you can redistribute it and/or modify
6# it under the terms of the GNU General Public License as published by
7# the Free Software Foundation, either version 3 of the License, or
8# (at your option) any later version.
9#
10# PARPG is distributed in the hope that it will be useful,
11# but WITHOUT ANY WARRANTY; without even the implied warranty of
12# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13# GNU General Public License for more details.
14#
15# You should have received a copy of the GNU General Public License
16# along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
17
18import unittest
19from scripts.objects.base import Living
20
21class  TestLiving(unittest.TestCase):
22
23    def testDie(self):
24        creature = Living();
25        self.assertTrue(creature.is_living)
26        creature.die()
27        self.assertFalse(creature.is_living)
28
29if __name__ == '__main__':
30    unittest.main()
31
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