source: trunk/game/scripts/objects/containers.py @ 262

Revision 262, 1.1 KB checked in by barra_parpg, 10 years ago (diff)

Patch by mvbarracuda:

  • Applied svn:eol-style >> native to all Python files
  • Resolved inconsistent line endings for gamestate.py, composed.py & base.py
  • Property svn:eol-style set to native
Line 
1#!/usr/bin/python
2
3#   This file is part of PARPG.
4
5#   PARPG is free software: you can redistribute it and/or modify
6#   it under the terms of the GNU General Public License as published by
7#   the Free Software Foundation, either version 3 of the License, or
8#   (at your option) any later version.
9
10#   PARPG is distributed in the hope that it will be useful,
11#   but WITHOUT ANY WARRANTY; without even the implied warranty of
12#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13#   GNU General Public License for more details.
14
15#   You should have received a copy of the GNU General Public License
16#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
17
18"""Containes classes defining concrete container game objects like crates,
19barrels, chests, etc."""
20
21__all__ = ["WoodenCrate",]
22
23from composed import ImmovableContainer
24
25class WoodenCrate (ImmovableContainer):
26    def __init__ (self, ID, name = 'Wooden Crate', \
27            text = 'A battered crate', gfx = 'crate', **kwargs):
28        ImmovableContainer.__init__(self, ID = ID, name = name, gfx = gfx, \
29                text = text, **kwargs)
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