source: trunk/game/scripts/objects/composed.py @ 477

Revision 477, 3.7 KB checked in by maximinus_parpg, 10 years ago (diff)

More clean up of the code.
Finshed first pass.
So should be at least stands compliant.

  • Property svn:eol-style set to native
Line 
1#!/usr/bin/python
2
3#   This file is part of PARPG.
4
5#   PARPG is free software: you can redistribute it and/or modify
6#   it under the terms of the GNU General Public License as published by
7#   the Free Software Foundation, either version 3 of the License, or
8#   (at your option) any later version.
9
10#   PARPG is distributed in the hope that it will be useful,
11#   but WITHOUT ANY WARRANTY; without even the implied warranty of
12#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13#   GNU General Public License for more details.
14
15#   You should have received a copy of the GNU General Public License
16#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
17
18"""Composite game object classes are kept here"""
19
20from base import *
21
22class ImmovableContainer(GameObject, Container, Lockable, Scriptable, 
23                         Trappable, Destructable):
24    """Composite class that can be used for crates, chests, etc."""
25    def __init__ (self, **kwargs):
26        GameObject   .__init__(self, **kwargs)
27        Container    .__init__(self, **kwargs)
28        Lockable     .__init__(self, **kwargs)
29        Scriptable   .__init__(self, **kwargs)
30        Trappable    .__init__(self, **kwargs)
31        Destructable .__init__(self, **kwargs)
32        self.blocking = True
33
34class CarryableContainer(DynamicObject, Container, Carryable):
35    """Composite class that will be used for backpack, pouches, etc."""
36    def __init__ (self, **kwargs):
37        DynamicObject.__init__(self, **kwargs)
38        Container.__init__(self,**kwargs)
39        Carryable.__init__(self,**kwargs)
40
41    def getWeight(self):
42        """Resulting weight of a container"""
43        return sum((item.weight for item in self.items.values()), self.own_weight)
44
45    def setWeight(self, weight):
46        """Set container's own weight. For compatibility with inherited methods"""
47        self.own_weight = weight
48
49    weight = property(getWeight, setWeight, "Total weight of container")
50
51    def getBulk(self):
52        """Resulting bulk of container"""
53        return self.getContentsBulk()+self.own_bulk
54
55    def setBulk(self, bulk):
56        """Set container's own bulk. For compatibility with inherited methods"""
57        self.own_bulk = bulk
58
59    bulk = property(getBulk, setBulk, "Total bulk of container")
60
61    def __repr__(self):
62        return "[%s"%self.name +str(reduce((lambda a,b: a +', '+ \
63                                    str(self.items[b])), self.items,""))+" ]"
64
65class SingleItemContainer (CarryableContainer) :
66    """Container that can only store a single item.
67       This class can represent single-item inventory slots"""
68    def __init__ (self, **kwargs):
69        CarryableContainer.__init__(self, **kwargs)
70
71    def placeItem(self,item, index=None):
72        if len(self.items) > 0 :
73            raise self.SlotBusy ('%s is already busy' % self)
74        CarryableContainer.placeItem(self, item)
75
76class CarryableItem (GameObject, Carryable):
77    """Composite class that will be used for all carryable items"""
78    def __init__(self, **kwargs):
79        GameObject.__init__(self,**kwargs)
80        Carryable.__init__(self,**kwargs)
81
82class Door(GameObject, Lockable, Scriptable, Trappable):
83    """Composite class that can be used to create doors on a map."""
84    def __init__ (self, target_map_name = 'my-map', target_map = 'map/map.xml',
85                  target_x = 0.0, target_y = 0.0, **kwargs):
86        GameObject.__init__(self, **kwargs)
87        Lockable.__init__(self, **kwargs)
88        Scriptable.__init__(self, **kwargs)
89        Trappable.__init__(self, **kwargs)
90        self.is_door = True
91        self.target_map_name = target_map_name
92        self.target_map = target_map
93        self.target_pos = (target_x, target_y)
94        self.blocking = True
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