source: trunk/game/scripts/objects/composed.py @ 424

Revision 424, 3.3 KB checked in by b0rland_parpg, 10 years ago (diff)

Ticket #107: patch by b0rland

  • Reworked inventory gui to use new inventory model
  • Made various additions and fixes to inventory model and base classes
  • Improved drag-and-drop support
  • Possibly broke dialog gui :(
  • Property svn:eol-style set to native
Line 
1#!/usr/bin/python
2
3#   This file is part of PARPG.
4
5#   PARPG is free software: you can redistribute it and/or modify
6#   it under the terms of the GNU General Public License as published by
7#   the Free Software Foundation, either version 3 of the License, or
8#   (at your option) any later version.
9
10#   PARPG is distributed in the hope that it will be useful,
11#   but WITHOUT ANY WARRANTY; without even the implied warranty of
12#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13#   GNU General Public License for more details.
14
15#   You should have received a copy of the GNU General Public License
16#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
17
18"""Composite game object classes are kept here"""
19
20from base import *
21
22class ImmovableContainer(GameObject, Container, Lockable, Scriptable, 
23                         Trappable, Destructable):
24    """Composite class that can be used for crates, chests, etc."""
25    def __init__ (self, **kwargs):
26        GameObject   .__init__(self, **kwargs)
27        Container    .__init__(self, **kwargs)
28        Lockable     .__init__(self, **kwargs)
29        Scriptable   .__init__(self, **kwargs)
30        Trappable    .__init__(self, **kwargs)
31        Destructable .__init__(self, **kwargs)
32        self.blocking = True
33
34class CarryableContainer(DynamicObject, Container, Carryable):
35    """Composite class that will be used for backpack, pouches, etc."""
36    def __init__ (self, **kwargs):
37        DynamicObject.__init__(self, **kwargs)
38        Container.__init__(self,**kwargs)
39        Carryable.__init__(self,**kwargs)
40        self.own_weight = 0
41
42    def getWeight(self):
43        """Total weight of all items in container + container's own weight"""
44        return sum((item.weight for item in self.items.values()), self.own_weight)
45
46
47    def setWeight(self, weight):
48        self.own_weight = weight
49
50    weight = property(getWeight, setWeight, "Total weight of container")
51
52    def __repr__(self):
53        return "[%s"%self.name +str(reduce((lambda a,b: a +', '+str(b)), self.items,""))+" ]"
54
55
56class SingleItemContainer (CarryableContainer) :
57    """Container that can only store a single item. This class can represent single-item inventory slots"""
58    def __init__ (self, **kwargs):
59        CarryableContainer.__init__(self, **kwargs)
60
61    def placeItem(self,item, index=None):
62        if len(self.items) > 0 :
63            raise ValueError ('%s is already busy' % self)
64        CarryableContainer.placeItem(self, item)
65
66class CarryableItem (GameObject, Carryable):
67    """Composite class that will be used for all carryable items, weapons, etc.
68    """
69    def __init__(self, **kwargs):
70        GameObject.__init__(self,**kwargs)
71        Carryable.__init__(self,**kwargs)
72
73class Door(GameObject, Lockable, Scriptable, Trappable):
74    """Composite class that can be used to create doors on a map."""
75    def __init__ (self, target_map_name = 'my-map', target_map = 'map/map.xml', target_x = 0.0, \
76                        target_y = 0.0, **kwargs):
77        GameObject   .__init__(self, **kwargs)
78        Lockable     .__init__(self, **kwargs)
79        Scriptable   .__init__(self, **kwargs)
80        Trappable    .__init__(self, **kwargs)
81        self.is_door = True
82        self.target_map_name = target_map_name
83        self.target_map = target_map
84        self.target_pos = (target_x, target_y)
85        self.blocking = True
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