source: trunk/game/scripts/objects/composed.py @ 310

Revision 310, 1.9 KB checked in by eliedebrauwer, 10 years ago (diff)

Ticket #66: Patch by saritor (& eliedebrauwer), implements saritors rework of teleporting, at this point it implements the within-a-map teleport successfully, but cross map teleport still has in issue which probably has to do with the setup of the PC. comment[s:trac, t:66]

  • Property svn:eol-style set to native
Line 
1#!/usr/bin/python
2
3#   This file is part of PARPG.
4
5#   PARPG is free software: you can redistribute it and/or modify
6#   it under the terms of the GNU General Public License as published by
7#   the Free Software Foundation, either version 3 of the License, or
8#   (at your option) any later version.
9
10#   PARPG is distributed in the hope that it will be useful,
11#   but WITHOUT ANY WARRANTY; without even the implied warranty of
12#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13#   GNU General Public License for more details.
14
15#   You should have received a copy of the GNU General Public License
16#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
17
18"""Composite game object classes are kept here"""
19
20from base import *
21
22class ImmovableContainer(GameObject, Container, Lockable, Scriptable, 
23                         Trappable, Destructable):
24    """Composite class that can be used for crates, chests, etc."""
25    def __init__ (self, **kwargs):
26        GameObject   .__init__(self, **kwargs)
27        Container    .__init__(self, **kwargs)
28        Lockable     .__init__(self, **kwargs)
29        Scriptable   .__init__(self, **kwargs)
30        Trappable    .__init__(self, **kwargs)
31        Destructable .__init__(self, **kwargs)
32        self.blocking = True
33
34class Door(GameObject, Lockable, Scriptable, Trappable):
35    """Composite class that can be used to create doors on a map."""
36    def __init__ (self, target_map_name = 'my-map', target_map = 'map/map.xml', target_pos = (0.0, 0.0), \
37                        **kwargs):
38        GameObject   .__init__(self, **kwargs)
39        Lockable     .__init__(self, **kwargs)
40        Scriptable   .__init__(self, **kwargs)
41        Trappable    .__init__(self, **kwargs)
42        self.is_door = True
43        self.target_map_name = target_map_name
44        self.target_map = target_map
45        self.target_pos = target_pos
46        self.blocking = True
Note: See TracBrowser for help on using the repository browser.