source: trunk/game/scripts/objects/composed.py @ 346

Revision 346, 3.1 KB checked in by b0rland_parpg, 10 years ago (diff)

Ticket #107: patch by b0rland

  • Wrote initial version of the inventory storage class
  • Added some useful utility functions into container class and its derivatives
  • Created several combined classes for carryable containers
  • Extended tests and of course made new ones
  • Renamed old Inventory class to be InventoryGUI

Note: InventoryGUI still works the old way and doesn't use Inventory

  • Property svn:eol-style set to native
RevLine 
[262]1#!/usr/bin/python
2
3#   This file is part of PARPG.
4
5#   PARPG is free software: you can redistribute it and/or modify
6#   it under the terms of the GNU General Public License as published by
7#   the Free Software Foundation, either version 3 of the License, or
8#   (at your option) any later version.
9
10#   PARPG is distributed in the hope that it will be useful,
11#   but WITHOUT ANY WARRANTY; without even the implied warranty of
12#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13#   GNU General Public License for more details.
14
15#   You should have received a copy of the GNU General Public License
16#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
17
18"""Composite game object classes are kept here"""
19
[346]20from hgext.inotify.linux.watcher import getter
[262]21from base import *
22
[180]23class ImmovableContainer(GameObject, Container, Lockable, Scriptable, 
[262]24                         Trappable, Destructable):
25    """Composite class that can be used for crates, chests, etc."""
26    def __init__ (self, **kwargs):
27        GameObject   .__init__(self, **kwargs)
28        Container    .__init__(self, **kwargs)
29        Lockable     .__init__(self, **kwargs)
30        Scriptable   .__init__(self, **kwargs)
31        Trappable    .__init__(self, **kwargs)
32        Destructable .__init__(self, **kwargs)
33        self.blocking = True
[310]34
[346]35class CarryableContainer(GameObject, Container, Carryable):
36    """Composite class that will be used for backpack, pouches, etc."""
37    def __init__ (self, ID, **kwargs):
38        GameObject.__init__(self, ID, **kwargs)
39        Container.__init__(self, **kwargs)
40        Carryable.__init__(self,**kwargs)
41        self.own_weight = 0
42
43    def getWeight(self):
44        """Total weight of all items in container + container's own weight"""
45        return sum((item.weight for item in self.items), self.own_weight)
46
47
48    def setWeight(self, weight):
49        self.own_weight = weight
50
51    weight = property(getWeight, setWeight, "Total weight of container")
52
53    def __repr__(self):
54        return "[%s:%s "%(self.name, self.ID) +str(reduce((lambda a,b: a +', '+str(b)), self.items,""))+" ]"
55
56
57class SingleItemContainer (CarryableContainer) :
58    """Container that can only store a single item. This class can represent single-item inventory slots"""
59    def __init__ (self, ID, **kwargs):
60        CarryableContainer.__init__(self, ID,**kwargs)
61
62    def placeItem(self,item):
63        if len(self.items) > 0 :
64            raise ValueError ('%s is already busy' % self)
65        CarryableContainer.placeItem(self, item)
66
[310]67class Door(GameObject, Lockable, Scriptable, Trappable):
68    """Composite class that can be used to create doors on a map."""
69    def __init__ (self, target_map_name = 'my-map', target_map = 'map/map.xml', target_pos = (0.0, 0.0), \
70                        **kwargs):
71        GameObject   .__init__(self, **kwargs)
72        Lockable     .__init__(self, **kwargs)
73        Scriptable   .__init__(self, **kwargs)
74        Trappable    .__init__(self, **kwargs)
75        self.is_door = True
76        self.target_map_name = target_map_name
77        self.target_map = target_map
78        self.target_pos = target_pos
[346]79        self.blocking = True
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