source: trunk/game/scripts/objects/__init__.py @ 342

Revision 342, 1.8 KB checked in by eliedebrauwer, 10 years ago (diff)

Ticket #127. Fix by octavio, PEP-8 code cleanup, identation fix fixes[s:trac, t:127]

  • Property svn:eol-style set to native
Line 
1#!/usr/bin/python
2
3#   This file is part of PARPG.
4
5#   PARPG is free software: you can redistribute it and/or modify
6#   it under the terms of the GNU General Public License as published by
7#   the Free Software Foundation, either version 3 of the License, or
8#   (at your option) any later version.
9
10#   PARPG is distributed in the hope that it will be useful,
11#   but WITHOUT ANY WARRANTY; without even the implied warranty of
12#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13#   GNU General Public License for more details.
14
15#   You should have received a copy of the GNU General Public License
16#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
17import containers, doors
18import actors
19import sys
20
21object_modules = [containers, actors, doors]
22
23def getAllObjects ():
24    """Returns a dictionary with the names of the concrete game object classes
25    mapped to the classes themselves"""
26    result = {}
27    for module in object_modules:
28        for class_name in module.__all__:
29            result[class_name] = getattr (module,class_name)
30
31    return result
32
33def createObject(info, extra = {}):
34    """Called when we need to get an actual object.
35    @type info: dict
36    @param info: stores information about the object we want to create
37    @type extra: dict
38    @param extra: stores additionally required attributes, like agent layer, engine etc.
39    @return: the object"""
40    # First, we try to get the type and ID, which every game_obj needs.
41    try:
42        obj_type = info.pop('type')
43        ID = info.pop('id')
44    except KeyError:
45        sys.stderr.write("Error: Game object missing type or id.")
46        sys.exit(False)
47
48    # add the extra info
49    for key, val in extra.items():
50        info[key] = val
51
52    # this is for testing purposes
53    return getAllObjects()[obj_type](ID, **info)
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