source: trunk/game/scripts/gamestate.py @ 313

Revision 313, 1.5 KB checked in by Kaydeth_parpg, 10 years ago (diff)

Ticket #2: Patch by Kaydeth. Updated the rest of the classes in the scripts directory to correct some obvious discrepancies with our coding standard. Still need to go through the common and objects sub directories. comment[s:trac, t:2]

  • Property svn:eol-style set to native
Line 
1#!/usr/bin/python
2
3#   This file is part of PARPG.
4
5#   PARPG is free software: you can redistribute it and/or modify
6#   it under the terms of the GNU General Public License as published by
7#   the Free Software Foundation, either version 3 of the License, or
8#   (at your option) any later version.
9
10#   PARPG is distributed in the hope that it will be useful,
11#   but WITHOUT ANY WARRANTY; without even the implied warranty of
12#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13#   GNU General Public License for more details.
14
15#   You should have received a copy of the GNU General Public License
16#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
17
18from objects import base
19
20class GameState(object):
21    """This class holds the current state of the game."""
22    def __init__(self):
23        """initialize attributes"""
24        self.PC = None
25        self.objects = {}
26        self.current_map = None
27        self.current_map_name = None
28       
29    def getObjectsFromMap(self, map_id):
30        """Gets all objects that are currently on the given map.
31           @type map: String
32           @param map: The map name.
33           @returns: The list of objects on this map."""
34        return [i for i in self.objects.values() if i.map_id == map_id]
35   
36    def getObjectById(self, id):
37        """Gets an object by it's id
38           @type id: String
39           @param id: The id of the object.
40           @returns: The object or None."""
41        if id in self.objects:
42            return self.objects[id]
43
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