source: trunk/game/parpg/charactercreationview.py @ 833

Revision 833, 3.3 KB checked in by aspidites, 8 years ago (diff)

Patch by Aspidites: Game now loads if launched from a different directory. Just need to remove relative paths from xml files

Line 
1#   This file is part of PARPG.
2#
3#   PARPG is free software: you can redistribute it and/or modify
4#   it under the terms of the GNU General Public License as published by
5#   the Free Software Foundation, either version 3 of the License, or
6#   (at your option) any later version.
7#
8#   PARPG is distributed in the hope that it will be useful,
9#   but WITHOUT ANY WARRANTY; without even the implied warranty of
10#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11#   GNU General Public License for more details.
12#
13#   You should have received a copy of the GNU General Public License
14#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
15"""Provides the view for displaying the character creation screen."""
16
17import os
18
19from fife.extensions import pychan
20
21from viewbase import ViewBase
22
23class CharacterCreationView(ViewBase):
24    """View used to display the character creation screen.
25       @ivar background: Widget displayed as the background.
26       @type background: L{pychan.Widget}
27       @ivar start_new_game_callback: Callback attached to the startButton.
28       @type start_new_game_callback: callable
29       @ivar cancel_new_game_callback: Callback attached to the cancelButton.
30       @type cancel_new_game_callback: callable
31       @ivar character_screen: Widget used to display the character creation
32           screen.
33       @type character_screen: L{pychan.Widget}"""
34
35    def __init__(self, engine, model, settings):
36        """Construct a new L{CharacterCreationView} instance.
37           @param engine: Rendering engine used to display the view.
38           @type engine: L{fife.Engine}
39           @param model: Model of the game state.
40           @type model: L{GameState}"""
41        ViewBase.__init__(self, engine, model)
42        self.settings = settings
43        gui_path = os.path.join(self.settings.system_path,
44                                self.settings.parpg.GuiPath)
45        self.background = pychan.loadXML(os.path.join(gui_path, 
46                                                    'main_menu_background.xml'))
47        screen_mode = self.engine.getRenderBackend().getCurrentScreenMode()
48        self.background.width = screen_mode.getWidth()
49        self.background.height = screen_mode.getHeight()
50        self.start_new_game_callback = None
51        self.cancel_new_game_callback = None
52        self.character_screen = pychan.loadXML(os.path.join(gui_path,
53                                                       'character_screen.xml'))
54        self.character_screen.adaptLayout()
55        character_screen_events = {}
56        character_screen_events['startButton'] = self.startNewGame
57        character_screen_events['cancelButton'] = self.cancelNewGame
58        self.character_screen.mapEvents(character_screen_events)
59   
60    def show(self):
61        """Display the view.
62           @return: None"""
63        self.background.show()
64        self.character_screen.show()
65   
66    def hide(self):
67        """Hide the view.
68           @return: None"""
69        self.background.hide()
70        self.character_screen.hide()
71   
72    def startNewGame(self):
73        """Callback tied to the startButton.
74           @return: None"""
75        self.start_new_game_callback()
76   
77    def cancelNewGame(self):
78        """Callback tied to the cancelButton.
79           @return: None"""
80        self.cancel_new_game_callback()
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