source: trunk/game/objects/scenery/volvo_car/blue/smashed/blue_volvo_smashed.xml @ 694

Revision 694, 863 bytes checked in by zenbitz, 9 years ago (diff)

from KB1PKL ticket #281, renaming graphics asses and editing XML to comply with standards

Line 
1<?fife type="object"?>
2<object blocking="1" id="blue_volvo_smashed" namespace="PARPG" static="1">
3        <image direction="000" source="blue_volvo_smashed_000.png" x_offset="0" y_offset="0"/>
4        <image direction="045" source="blue_volvo_smashed_045.png" x_offset="0" y_offset="0"/>
5        <image direction="090" source="blue_volvo_smashed_090.png" x_offset="0" y_offset="0"/>
6        <image direction="135" source="blue_volvo_smashed_135.png" x_offset="0" y_offset="0"/>
7        <image direction="180" source="blue_volvo_smashed_180.png" x_offset="0" y_offset="0"/>
8        <image direction="225" source="blue_volvo_smashed_225.png" x_offset="0" y_offset="0"/>
9        <image direction="270" source="blue_volvo_smashed_270.png" x_offset="0" y_offset="0"/>
10        <image direction="315" source="blue_volvo_smashed_315.png" x_offset="0" y_offset="0"/>
11</object>
12<!-- Automatically made with ObjectXmlGenerator -->
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