source: trunk/game/objects/scenery/burning_barrel/burn/000/animation.xml @ 695

Revision 695, 1.0 KB checked in by barra_parpg, 8 years ago (diff)

Ticket #281. Patch by mvbarracuda:

  • Removing unneeded duplicated assets introduced by the last commit
  • Fixes to container house object ID on map.xml
  • Property svn:eol-style set to native
Line 
1<animation delay="50" namespace="PAPRG" id="burning_barrel:burn:000" x_offset="0" y_offset="-38">
2        <frame source="burning_barrel_0.png" />
3        <frame source="burning_barrel_1.png" />
4        <frame source="burning_barrel_2.png" />
5        <frame source="burning_barrel_3.png" />
6        <frame source="burning_barrel_4.png" />
7        <frame source="burning_barrel_5.png" />
8        <frame source="burning_barrel_6.png" />
9        <frame source="burning_barrel_7.png" />
10        <frame source="burning_barrel_8.png" />
11        <frame source="burning_barrel_7.png" />
12        <frame source="burning_barrel_6.png" />
13        <frame source="burning_barrel_5.png" />
14        <frame source="burning_barrel_4.png" />
15        <frame source="burning_barrel_7.png" />
16        <frame source="burning_barrel_8.png" />
17        <frame source="burning_barrel_6.png" />
18        <frame source="burning_barrel_3.png" />
19        <frame source="burning_barrel_5.png" />
20        <frame source="burning_barrel_4.png" />
21        <frame source="burning_barrel_3.png" />
22        <frame source="burning_barrel_2.png" />
23        <frame source="burning_barrel_1.png" />
24        <frame source="burning_barrel_0.png" />
25</animation>
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