source: trunk/game/objects/scenery/broken_truck/broken_truck.xml @ 833

Revision 429, 766 bytes checked in by barra_parpg, 10 years ago (diff)

Patch by infrared & mvbarracuda:

  • New broken truck object by infrared
  • A couple of problems have popped up: When you walk around the truck, you'll encounter z-ordering issues in two places; these kind of large objects are basically the main candidates for having to split them up into 70px (or 72px) pieces
  • ToDo?: the truck is currently missing a rendered shadow, the final renders should be furthermore autocropped and model and textures should find their way into SVN as well; model and textures haven't been sent in by infrared yet
1<?fife type="object"?>
2<object blocking="1" id="broken_truck" namespace="PARPG" static="1">
3        <image direction="0" source="broken_truck_000.png" x_offset="-50" y_offset="-55" />
4        <image direction="45" source="broken_truck_045.png" x_offset="0" y_offset="0" />
5        <image direction="90" source="broken_truck_090.png" x_offset="0" y_offset="0" />
6        <image direction="135" source="broken_truck_135.png" x_offset="0" y_offset="0" />
7        <image direction="180" source="broken_truck_180.png" x_offset="0" y_offset="0" />
8        <image direction="225" source="broken_truck_225.png" x_offset="0" y_offset="0" />
9        <image direction="270" source="broken_truck_270.png" x_offset="0" y_offset="0" />
10        <image direction="315" source="broken_truck_315.png" x_offset="0" y_offset="0" />
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