source: trunk/game/objects/scenery/bed/bed_d/bed_d.xml @ 694

Revision 694, 708 bytes checked in by zenbitz, 9 years ago (diff)

from KB1PKL ticket #281, renaming graphics asses and editing XML to comply with standards

Line 
1<?fife type="object"?>
2<object id="bed_d" namespace="PARPG" blocking="0" static="1">
3        <image source="bed_d_000.png" direction="0" x_offset="0" y_offset="21" />
4        <image source="bed_d_045.png" direction="45" x_offset="0" y_offset="38" />
5        <image source="bed_d_090.png" direction="90" x_offset="0" y_offset="41" />
6        <image source="bed_d_135.png" direction="135" x_offset="0" y_offset="38" />
7        <image source="bed_d_180.png" direction="180" x_offset="0" y_offset="21" />
8        <image source="bed_d_225.png" direction="225" x_offset="0" y_offset="37" />
9        <image source="bed_d_270.png" direction="270" x_offset="0" y_offset="39" />
10        <image source="bed_d_315.png" direction="315" x_offset="0" y_offset="37" />
11</object>
12
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